I would appreciate such a presentation. How much background (if any) on the general architecture of 3D graphics do you think you'd give?
(so that I know how much reading up I need to do ;-)
On 29/03/18 06:02, Henri Verbeet wrote:
Thanks for taking care of this.
Before all the good slots are gone :D, would there be interest in some kind of introductory talk about Wine Direct3D architecture? I.e., how the various DLLs relate, what the various blocks of functionality are, etc. I imagine such a talk might be interesting for some of the newer contributors, but perhaps too obvious/boring for some of the others. Thoughts?
Henri