Zebediah Figura : wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
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15 Oct '21
1
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Nikolay Sivov : d3dx9: Implement ID3DXTextureShader::GetFunction().
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
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Rémi Bernon : winebus.sys: Fix inverted SDL joystick hat switch y axis.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
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15 Oct '21
1
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15 Oct '21
1
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Zebediah Figura : vkd3d-shader/hlsl: Sort extern objects by type and resource index for SM4.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
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Zebediah Figura : vkd3d-shader/hlsl: Write bound resources into the RDEF table.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
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Zebediah Figura : vkd3d-shader/hlsl: Write SM4 texture declarations.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
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Conor McCarthy : vkd3d: Ignore d3d12_command_list_IASetVertexBuffers() calls with NULL views.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
0