Conor McCarthy : tests: Add tests for d3d12_command_list_IASetVertexBuffers() calls with NULL views.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
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Conor McCarthy : tests: Add a test for 0 sample count resources to test_create_committed_resource().
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
0
Conor McCarthy : vkd3d: Reject 0 sample count textures in d3d12_resource_validate_desc().
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
0
15 Oct '21
1
0
Philip Rebohle : vkd3d-shader/spirv: Implement texel offset support for sample_c instructions.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
0
Conor McCarthy : vkd3d-shader/spirv: Implement support for descriptor array offsets.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
0
Conor McCarthy : vkd3d: Introduce a helper function to chain vkd3d structures.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
0
Conor McCarthy : vkd3d: Pass descriptor offset info to vkd3d-shader for compute pipelines.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
0
Conor McCarthy : vkd3d: Pass descriptor offset info to vkd3d-shader for graphics pipelines.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
0
14 Oct '21
1
0