Jan Sikorski : d3d11: Use wined3d_device_context_set_render_targets_and_unordered_access_views() in OMSetRenderTargets.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
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Jan Sikorski : d3d11: Don't grab wined3d lock for reference incrementing functions.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
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Jan Sikorski : d3d11: Don't grab wined3d lock for wined3d_texture_incref().
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
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Jan Sikorski : d3d11: Don't grab wined3d lock for reference decrementing functions.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
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Jan Sikorski : d3d11: Don't grab wined3d lock for wined3d_texture_decref().
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
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Jan Sikorski : d3d11: Don't grab wined3d lock for query issue functions.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
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Jan Sikorski : d3d11: Don't grab wined3d lock for resource mapping and unmapping.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
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Jan Sikorski : d3d11: Don't grab wined3d lock for wined3d state setters.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
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Paul Gofman : winhttp: Don't send notifications when connection is closed on read finish.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
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Paul Gofman : winhttp: Process end of read data before sending callback in read_data().
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
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