15 Oct '21
1
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Nikolay Sivov : d3d10/effect: Remove unused arguments from shader resources helper.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
0
Nikolay Sivov : d3d10/effect: Add a helper to return array element.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
0
Nikolay Sivov : d3d10/effect: Pick up resources from elements when shader variable arrays are used.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
0
Alexandre Julliard : msvcrt: Move _fdclass/_dclass to avoid forward references.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
0
1
0
Alexandre Julliard : include: Use the standard va_list instead of __ms_va_list when building with msvcrt.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
0
Zebediah Figura : wined3d: Omit GL_MAP_FLUSH_EXPLICIT_BIT for incoherent maps when ARB_MAP_BUFFER_RANGE is used.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
0
Zebediah Figura : wined3d: Move the "coherent" field from struct wined3d_bo_gl to struct wined3d_bo.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
0
Zebediah Figura : wined3d: Move the "map_ptr" field from struct wined3d_bo_vk to struct wined3d_bo.
by Alexandre Julliard 15 Oct '21
by Alexandre Julliard 15 Oct '21
15 Oct '21
1
0