[PATCH 0/1] MR2730: include: Add DXGI_DEBUG_D3D11 in d3d11sdklayers.idl
by Biswapriyo Nath (@Biswa96) 01 May '23
by Biswapriyo Nath (@Biswa96) 01 May '23
01 May '23
4
4
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Zebediah Figura (@zfigura) 01 May '23
by Zebediah Figura (@zfigura) 01 May '23
01 May '23
1
0
Re: [PATCH v6 0/2] MR2546: winegstreamer: Create extra decodebin to decode compressed stream.
by Zebediah Figura (@zfigura) 01 May '23
by Zebediah Figura (@zfigura) 01 May '23
01 May '23
1
0
[PATCH 0/1] MR2728: gdiplus: Traverse and draw the whole string
by David Kahurani (@kahurani) 01 May '23
by David Kahurani (@kahurani) 01 May '23
01 May '23
4
3
[PATCH 0/4] MR2731: Draft: Initial support for FILE_DISPOSITION_INFORMATION_EX
by Joel Holdsworth (@jhol) 01 May '23
by Joel Holdsworth (@jhol) 01 May '23
01 May '23
3
6
[PATCH v3 0/1] MR189: tests: Add a test for arrays with an expression as the index.
by Ethan Lee (@flibitijibibo) 01 May '23
by Ethan Lee (@flibitijibibo) 01 May '23
01 May '23
4
3
[PATCH 0/8] MR2729: printing: Use EMF spool files while printing.
by Piotr Caban (@piotr) 01 May '23
by Piotr Caban (@piotr) 01 May '23
01 May '23
3
9
[PATCH v2 0/1] MR183: vkd3d-shader/hlsl: Always specify resource on intrinsic_tex().
by Francisco Casas (@fcasas) 01 May '23
by Francisco Casas (@fcasas) 01 May '23
01 May '23
5
4
[PATCH v12 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) 01 May '23
by Ethan Lee (@flibitijibibo) 01 May '23
01 May '23
3
4
[PATCH 0/5] MR177: vkd3d-shader/hlsl: Normalize bools when loading from uniforms or vertex input.
by Zebediah Figura (@zfigura) 01 May '23
by Zebediah Figura (@zfigura) 01 May '23
01 May '23
5
13