Re: [PATCH v3 0/1] MR3491: winegstreamer: Leave media source critical section before unlocking workqueue.
by Nikolay Sivov (@nsivov) 08 Aug '23
by Nikolay Sivov (@nsivov) 08 Aug '23
08 Aug '23
1
0
[PATCH v3 0/2] MR3510: Cast duration to double to avoid precision loss.
by Zhiyi Zhang (@zhiyi) 08 Aug '23
by Zhiyi Zhang (@zhiyi) 08 Aug '23
08 Aug '23
6
8
[PATCH 0/1] MR3529: rpcrt4: Forward NdrStubCall3 to NdrStubCall2.
by Alex Henrie (@alexhenrie) 08 Aug '23
by Alex Henrie (@alexhenrie) 08 Aug '23
08 Aug '23
3
2
[PATCH v9 0/4] MR585: Improve is_gecko_path() for handling non-ASCII characters.
by Jactry Zeng (@jactry) 08 Aug '23
by Jactry Zeng (@jactry) 08 Aug '23
08 Aug '23
3
5
[PATCH v8 0/4] MR225: vkd3d-shader/tpf: Read complete swizzle/mask info from parameter tokens.
by Conor McCarthy (@cmccarthy) 08 Aug '23
by Conor McCarthy (@cmccarthy) 08 Aug '23
08 Aug '23
2
4
[PATCH v7 0/4] MR225: vkd3d-shader/tpf: Read complete swizzle/mask info from parameter tokens.
by Conor McCarthy (@cmccarthy) 08 Aug '23
by Conor McCarthy (@cmccarthy) 08 Aug '23
08 Aug '23
2
4
[PATCH v8 0/4] MR585: Improve is_gecko_path() for handling non-ASCII characters.
by Jactry Zeng (@jactry) 08 Aug '23
by Jactry Zeng (@jactry) 08 Aug '23
08 Aug '23
2
4
[PATCH v6 0/5] MR225: vkd3d-shader/tpf: Read complete swizzle/mask info from parameter tokens.
by Conor McCarthy (@cmccarthy) 08 Aug '23
by Conor McCarthy (@cmccarthy) 08 Aug '23
08 Aug '23
2
5
[PATCH v3 0/2] MR3526: Update COMPRESSION_ defines and move it to ddk/ntifs.h.
by Vitaly Lipatov (@lav) 08 Aug '23
by Vitaly Lipatov (@lav) 08 Aug '23
08 Aug '23
2
2
08 Aug '23
3
5