[PATCH v2 0/1] MR4757: wined3d: Do not remove invalid BO users from the list when destroying views.
by Zebediah Figura (@zfigura) 04 Jan '24
by Zebediah Figura (@zfigura) 04 Jan '24
04 Jan '24
3
2
[PATCH 0/2] MR4783: dmime, dmloader: Avoid leaking track and segment references.
by Rémi Bernon 04 Jan '24
by Rémi Bernon 04 Jan '24
04 Jan '24
2
4
2
11
[PATCH v4 0/3] MR4774: msvcrt: Compare environmental variable names case insensitively
by Zsolt Vadász 04 Jan '24
by Zsolt Vadász 04 Jan '24
04 Jan '24
5
5
[PATCH v4 0/1] MR523: vkd3d: Use mutable descriptors if available.
by Conor McCarthy (@cmccarthy) 04 Jan '24
by Conor McCarthy (@cmccarthy) 04 Jan '24
04 Jan '24
4
6
04 Jan '24
3
7
[PATCH v3 0/2] MR527: vkd3d-shader: Implement I/O for shader model 2.
by Zebediah Figura (@zfigura) 04 Jan '24
by Zebediah Figura (@zfigura) 04 Jan '24
04 Jan '24
3
3
Re: [PATCH v2 0/1] MR4756: wined3d: Reference FFP resources in reference_shader_resources(). - approved
by Jan Sikorski (@jsikorski) 04 Jan '24
by Jan Sikorski (@jsikorski) 04 Jan '24
04 Jan '24
1
0
[PATCH v7 0/6] MR491: vkd3d-shader/dxil: Handle control flow instructions.
by Conor McCarthy (@cmccarthy) 04 Jan '24
by Conor McCarthy (@cmccarthy) 04 Jan '24
04 Jan '24
3
9
Re: [PATCH v2 0/3] MR4781: ddraw: Make sure that sysmem surfaces remain coherent when not locked.
by Stefan Dösinger 04 Jan '24
by Stefan Dösinger 04 Jan '24
04 Jan '24
1
0