[PATCH 0/1] MR712: tests: Use a UAV barrier between ClearUnorderedAccessViewFloat() and a compute shader.
by Zebediah Figura (@zfigura) 13 Mar '24
by Zebediah Figura (@zfigura) 13 Mar '24
13 Mar '24
2
1
Re: [PATCH v12 0/7] MR4449: winegstreamer: WMReader compressed output
by Yuxuan Shui (@yshui) 12 Mar '24
by Yuxuan Shui (@yshui) 12 Mar '24
12 Mar '24
1
0
[PATCH 0/5] MR711: vkd3d-shader/ir: Introduce a better CFG structurizer, part 5.
by Giovanni Mascellani (@giomasce) 12 Mar '24
by Giovanni Mascellani (@giomasce) 12 Mar '24
12 Mar '24
2
5
[PATCH v3 0/3] MR704: vkd3d-shader/ir: Introduce a better CFG structurizer, part 5.
by Giovanni Mascellani (@giomasce) 12 Mar '24
by Giovanni Mascellani (@giomasce) 12 Mar '24
12 Mar '24
2
4
Re: [PATCH v2 0/1] MR710: vkd3d-shader/glsl: Introduce glsl_compile(). - approved
by Alexandre Julliard (@julliard) 12 Mar '24
by Alexandre Julliard (@julliard) 12 Mar '24
12 Mar '24
1
0
Re: [PATCH v2 0/1] MR709: vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text(). - approved
by Alexandre Julliard (@julliard) 12 Mar '24
by Alexandre Julliard (@julliard) 12 Mar '24
12 Mar '24
1
0
Re: [PATCH v2 0/1] MR705: tests: Avoid creating a file named "0" when calling "make check". - approved
by Alexandre Julliard (@julliard) 12 Mar '24
by Alexandre Julliard (@julliard) 12 Mar '24
12 Mar '24
1
0
Re: [PATCH v3 0/3] MR701: vkd3d-shader: Remove a token for 'precise' modifier. - approved
by Alexandre Julliard (@julliard) 12 Mar '24
by Alexandre Julliard (@julliard) 12 Mar '24
12 Mar '24
1
0
Re: [PATCH v5 0/3] MR698: vkd3d-shader/ir: Introduce a better CFG structurizer, part 4. - approved
by Alexandre Julliard (@julliard) 12 Mar '24
by Alexandre Julliard (@julliard) 12 Mar '24
12 Mar '24
1
0
Re: [PATCH v6 0/3] MR692: vkd3d-shader/fx: Add "child-effect" compilation option. - approved
by Alexandre Julliard (@julliard) 12 Mar '24
by Alexandre Julliard (@julliard) 12 Mar '24
12 Mar '24
1
0