Re: [PATCH v2 0/1] MR712: tests: Use a UAV barrier between ClearUnorderedAccessViewFloat() and a compute shader. - approved
by Henri Verbeet (@hverbeet) 13 Mar '24
by Henri Verbeet (@hverbeet) 13 Mar '24
13 Mar '24
1
0
13 Mar '24
3
11
[PATCH 0/1] MR1981: shell32: Handle NULL sPathTarget in all places before copying it.
by Gabriel Ivăncescu 13 Mar '24
by Gabriel Ivăncescu 13 Mar '24
13 Mar '24
1
3
[PATCH v3 0/11] MR5159: Overwatch highlight/POTG encoding (part 1)
by Torge Matthies (@tmatthies) 13 Mar '24
by Torge Matthies (@tmatthies) 13 Mar '24
13 Mar '24
5
19
[PATCH v4 0/2] MR714: vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter.
by Conor McCarthy (@cmccarthy) 13 Mar '24
by Conor McCarthy (@cmccarthy) 13 Mar '24
13 Mar '24
2
2
13 Mar '24
3
18
[PATCH 0/2] MR5250: dsound: Initialize MTA in IDirectSound::Initialize().
by Akihiro Sagawa (@sgwaki) 13 Mar '24
by Akihiro Sagawa (@sgwaki) 13 Mar '24
13 Mar '24
3
5
[PATCH v2 0/2] MR714: vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter.
by Conor McCarthy (@cmccarthy) 13 Mar '24
by Conor McCarthy (@cmccarthy) 13 Mar '24
13 Mar '24
2
3
3
6
Re: [PATCH v2 0/1] MR712: tests: Use a UAV barrier between ClearUnorderedAccessViewFloat() and a compute shader. - approved
by Giovanni Mascellani (@giomasce) 13 Mar '24
by Giovanni Mascellani (@giomasce) 13 Mar '24
13 Mar '24
1
0