[PATCH 0/5] MR715: [1/2] vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise().
by Henri Verbeet (@hverbeet) 13 Mar '24
by Henri Verbeet (@hverbeet) 13 Mar '24
13 Mar '24
2
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13 Mar '24
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[PATCH 0/3] MR713: tests/hlsl: Add tests for countbits() and firstbit{high|low}().
by Conor McCarthy (@cmccarthy) 13 Mar '24
by Conor McCarthy (@cmccarthy) 13 Mar '24
13 Mar '24
4
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Re: [PATCH v2 0/1] MR712: tests: Use a UAV barrier between ClearUnorderedAccessViewFloat() and a compute shader. - approved
by Henri Verbeet (@hverbeet) 13 Mar '24
by Henri Verbeet (@hverbeet) 13 Mar '24
13 Mar '24
1
0
13 Mar '24
3
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[PATCH 0/1] MR1981: shell32: Handle NULL sPathTarget in all places before copying it.
by Gabriel Ivăncescu 13 Mar '24
by Gabriel Ivăncescu 13 Mar '24
13 Mar '24
1
3
[PATCH v3 0/11] MR5159: Overwatch highlight/POTG encoding (part 1)
by Torge Matthies (@tmatthies) 13 Mar '24
by Torge Matthies (@tmatthies) 13 Mar '24
13 Mar '24
5
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[PATCH v4 0/2] MR714: vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter.
by Conor McCarthy (@cmccarthy) 13 Mar '24
by Conor McCarthy (@cmccarthy) 13 Mar '24
13 Mar '24
2
2
13 Mar '24
3
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[PATCH 0/2] MR5250: dsound: Initialize MTA in IDirectSound::Initialize().
by Akihiro Sagawa (@sgwaki) 13 Mar '24
by Akihiro Sagawa (@sgwaki) 13 Mar '24
13 Mar '24
3
5