[PATCH v3 0/7] MR5262: win32u: Refactor monitor cache to only store the necessary information.
by Rémi Bernon 13 Mar '24
by Rémi Bernon 13 Mar '24
13 Mar '24
3
20
[PATCH v5 0/3] MR5060: win32u, explorer, winex11.drv: Restore display settings on process exit.
by Anton Baskanov (@baskanov) 13 Mar '24
by Anton Baskanov (@baskanov) 13 Mar '24
13 Mar '24
4
58
[PATCH v4 0/2] MR5220: win32u: Move vulkan d3dkmt implementation out of winex11.
by Rémi Bernon 13 Mar '24
by Rémi Bernon 13 Mar '24
13 Mar '24
2
6
[PATCH 0/2] MR714: vkd3d-shader/dxil: Implement DX instruction BufferUpdateCounter.
by Conor McCarthy (@cmccarthy) 13 Mar '24
by Conor McCarthy (@cmccarthy) 13 Mar '24
13 Mar '24
2
2
13 Mar '24
2
13
13 Mar '24
2
14
13 Mar '24
2
13
[PATCH 0/1] MR712: tests: Use a UAV barrier between ClearUnorderedAccessViewFloat() and a compute shader.
by Zebediah Figura (@zfigura) 13 Mar '24
by Zebediah Figura (@zfigura) 13 Mar '24
13 Mar '24
2
1
Re: [PATCH v12 0/7] MR4449: winegstreamer: WMReader compressed output
by Yuxuan Shui (@yshui) 12 Mar '24
by Yuxuan Shui (@yshui) 12 Mar '24
12 Mar '24
1
0
[PATCH 0/5] MR711: vkd3d-shader/ir: Introduce a better CFG structurizer, part 5.
by Giovanni Mascellani (@giomasce) 12 Mar '24
by Giovanni Mascellani (@giomasce) 12 Mar '24
12 Mar '24
2
5