[PATCH v2 0/2] MR714: vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter.
by Conor McCarthy (@cmccarthy) 13 Mar '24
by Conor McCarthy (@cmccarthy) 13 Mar '24
13 Mar '24
2
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Re: [PATCH v2 0/1] MR712: tests: Use a UAV barrier between ClearUnorderedAccessViewFloat() and a compute shader. - approved
by Giovanni Mascellani (@giomasce) 13 Mar '24
by Giovanni Mascellani (@giomasce) 13 Mar '24
13 Mar '24
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[PATCH v3 0/7] MR5262: win32u: Refactor monitor cache to only store the necessary information.
by Rémi Bernon 13 Mar '24
by Rémi Bernon 13 Mar '24
13 Mar '24
3
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[PATCH v5 0/3] MR5060: win32u, explorer, winex11.drv: Restore display settings on process exit.
by Anton Baskanov (@baskanov) 13 Mar '24
by Anton Baskanov (@baskanov) 13 Mar '24
13 Mar '24
4
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[PATCH v4 0/2] MR5220: win32u: Move vulkan d3dkmt implementation out of winex11.
by Rémi Bernon 13 Mar '24
by Rémi Bernon 13 Mar '24
13 Mar '24
2
6
[PATCH 0/2] MR714: vkd3d-shader/dxil: Implement DX instruction BufferUpdateCounter.
by Conor McCarthy (@cmccarthy) 13 Mar '24
by Conor McCarthy (@cmccarthy) 13 Mar '24
13 Mar '24
2
2
12 Mar '24
2
13
12 Mar '24
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12 Mar '24
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