Re: [PATCH v3 0/1] MR5299: ntdll: Assign a primary token in elevate_token(). - approved
by Alexandre Julliard (@julliard) 13 Mar '24
by Alexandre Julliard (@julliard) 13 Mar '24
13 Mar '24
1
0
Re: [PATCH v3 0/1] MR5280: include: Add Windows.UI.ViewManagement.UIViewSettings definitions. - approved
by Alexandre Julliard (@julliard) 13 Mar '24
by Alexandre Julliard (@julliard) 13 Mar '24
13 Mar '24
1
0
Re: [PATCH v5 0/2] MR5220: win32u: Move vulkan d3dkmt implementation out of winex11. - approved
by Alexandre Julliard (@julliard) 13 Mar '24
by Alexandre Julliard (@julliard) 13 Mar '24
13 Mar '24
1
0
[PATCH v5 0/2] MR5255: winegstreamer: Append an optional parser before decoders in wg_transform.
by Rémi Bernon 13 Mar '24
by Rémi Bernon 13 Mar '24
13 Mar '24
2
3
[PATCH 0/1] MR5299: ntdll: Assign a primary token in elevate_token().
by Zebediah Figura (@zfigura) 13 Mar '24
by Zebediah Figura (@zfigura) 13 Mar '24
13 Mar '24
3
2
[PATCH v4 0/2] MR5255: winegstreamer: Append an optional parser before decoders in wg_transform.
by Rémi Bernon 13 Mar '24
by Rémi Bernon 13 Mar '24
13 Mar '24
2
3
[PATCH v7 0/13] MR626: vkd3d-utils: Constant buffer reflection without vkd3d-shader.
by Zebediah Figura (@zfigura) 13 Mar '24
by Zebediah Figura (@zfigura) 13 Mar '24
13 Mar '24
5
23
[PATCH 0/6] MR5274: winevulkan: Avoid double indirection in device/queue wrappers.
by Rémi Bernon 13 Mar '24
by Rémi Bernon 13 Mar '24
13 Mar '24
3
15
[PATCH v2 0/3] MR5264: winewayland.drv: part 13.2: More OpenGL functionality
by Alexandros Frantzis (@afrantzis) 13 Mar '24
by Alexandros Frantzis (@afrantzis) 13 Mar '24
13 Mar '24
3
11
[PATCH 0/1] MR716: vkd3d-shader/glsl: Store a pointer to the vsir program in struct vkd3d_glsl_generator.
by Henri Verbeet (@hverbeet) 13 Mar '24
by Henri Verbeet (@hverbeet) 13 Mar '24
13 Mar '24
2
1