[PATCH 0/1] MR702: vkd3d-shader/glsl: Use location information from the current instruction.
by Henri Verbeet (@hverbeet) 11 Mar '24
by Henri Verbeet (@hverbeet) 11 Mar '24
11 Mar '24
3
3
[PATCH v3 0/5] MR700: tests: Do some housekeeping for Vulkan implementations nobody loves.
by Giovanni Mascellani (@giomasce) 11 Mar '24
by Giovanni Mascellani (@giomasce) 11 Mar '24
11 Mar '24
3
6
[PATCH v14 0/4] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) 11 Mar '24
by Conor McCarthy (@cmccarthy) 11 Mar '24
11 Mar '24
3
5
[PATCH v3 0/2] MR4443: Do not release media session topologies until the media session is shutdown.
by Santino Mazza (@tati1454) 11 Mar '24
by Santino Mazza (@tati1454) 11 Mar '24
11 Mar '24
4
12
[PATCH v2 0/4] MR5279: wineserver crash resistance against permanent object deletion, part 1: Implement NtMakePermanentObject.
by Jinoh Kang (@iamahuman) 11 Mar '24
by Jinoh Kang (@iamahuman) 11 Mar '24
11 Mar '24
3
5
[PATCH 0/1] MR5280: include: Add Windows.UI.ViewManagement.UIViewSettings definitions.
by Vijay Kiran Kamuju (@infyquest) 11 Mar '24
by Vijay Kiran Kamuju (@infyquest) 11 Mar '24
11 Mar '24
3
2
[PATCH 0/3] MR5279: wineserver crash resistance against permanent object deletion, part 1: Implement NtMakePermanentObject.
by Jinoh Kang (@iamahuman) 11 Mar '24
by Jinoh Kang (@iamahuman) 11 Mar '24
11 Mar '24
3
4
[PATCH 0/6] MR704: vkd3d-shader/ir: Introduce a better CFG structurizer, part 5.
by Giovanni Mascellani (@giomasce) 11 Mar '24
by Giovanni Mascellani (@giomasce) 11 Mar '24
11 Mar '24
2
6
11 Mar '24
2
5
[PATCH 0/1] MR703: vkd3d: Enable VK_EXT_fragment_shader_interlock if available.
by Henri Verbeet (@hverbeet) 11 Mar '24
by Henri Verbeet (@hverbeet) 11 Mar '24
11 Mar '24
2
1