[PATCH 0/1] MR5278: tools/gitlab: Run make_specfiles before building.
by Jinoh Kang (@iamahuman) 11 Mar '24
by Jinoh Kang (@iamahuman) 11 Mar '24
11 Mar '24
3
2
[PATCH v2 0/5] MR700: tests: Do some housekeeping for Vulkan implementations nobody loves.
by Giovanni Mascellani (@giomasce) 11 Mar '24
by Giovanni Mascellani (@giomasce) 11 Mar '24
11 Mar '24
2
5
[PATCH 0/5] MR700: tests: Do some housekeeping for Vulkan implementations nobody loves.
by Giovanni Mascellani (@giomasce) 11 Mar '24
by Giovanni Mascellani (@giomasce) 11 Mar '24
11 Mar '24
3
8
[PATCH 0/1] MR699: vkd3d-shader/d3dbc: Do not write semantic declarations for unused variables.
by Nikolay Sivov (@nsivov) 11 Mar '24
by Nikolay Sivov (@nsivov) 11 Mar '24
11 Mar '24
5
4
[PATCH v4 0/6] MR694: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 2.
by Francisco Casas (@fcasas) 11 Mar '24
by Francisco Casas (@fcasas) 11 Mar '24
11 Mar '24
4
7
[PATCH v5 0/5] MR680: vkd3d-shader: Nearly get rid of vkd3d_shader_desc.
by Giovanni Mascellani (@giomasce) 11 Mar '24
by Giovanni Mascellani (@giomasce) 11 Mar '24
11 Mar '24
3
6
[PATCH v2 0/3] MR677: vkd3d-shader/dxil: Implement DX intrinsics TextureGather and TextureGatherCmp.
by Conor McCarthy (@cmccarthy) 11 Mar '24
by Conor McCarthy (@cmccarthy) 11 Mar '24
11 Mar '24
4
5
[PATCH v12 0/1] MR673: tests/shader-runner: Add sampler comparison tests.
by Conor McCarthy (@cmccarthy) 11 Mar '24
by Conor McCarthy (@cmccarthy) 11 Mar '24
11 Mar '24
3
2
[PATCH v7 0/4] MR582: vkd3d-dxbc: Add options to fix a DXBC shader checksum.
by Giovanni Mascellani (@giomasce) 11 Mar '24
by Giovanni Mascellani (@giomasce) 11 Mar '24
11 Mar '24
3
6
[PATCH v3 0/3] MR692: Draft: vkd3d-shader/fx: Add "child-effect" compilation option.
by Nikolay Sivov (@nsivov) 11 Mar '24
by Nikolay Sivov (@nsivov) 11 Mar '24
11 Mar '24
4
8