[PATCH v12 0/1] MR673: tests/shader-runner: Add sampler comparison tests.
by Conor McCarthy (@cmccarthy) 11 Mar '24
by Conor McCarthy (@cmccarthy) 11 Mar '24
11 Mar '24
3
2
[PATCH v7 0/4] MR582: vkd3d-dxbc: Add options to fix a DXBC shader checksum.
by Giovanni Mascellani (@giomasce) 11 Mar '24
by Giovanni Mascellani (@giomasce) 11 Mar '24
11 Mar '24
3
6
[PATCH v3 0/3] MR692: Draft: vkd3d-shader/fx: Add "child-effect" compilation option.
by Nikolay Sivov (@nsivov) 11 Mar '24
by Nikolay Sivov (@nsivov) 11 Mar '24
11 Mar '24
4
8
[PATCH v13 0/4] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) 11 Mar '24
by Conor McCarthy (@cmccarthy) 11 Mar '24
11 Mar '24
4
6
11 Mar '24
3
6
[PATCH v2 0/1] MR5268: ntdll/tests: Add tests for deleting pre-existing kernel objects.
by Jinoh Kang (@iamahuman) 11 Mar '24
by Jinoh Kang (@iamahuman) 11 Mar '24
11 Mar '24
2
2
[PATCH 0/1] MR5275: configure: Don't explicitly enable -Wenum-conversion on Clang.
by Jacek Caban (@jacek) 11 Mar '24
by Jacek Caban (@jacek) 11 Mar '24
11 Mar '24
3
2
[PATCH 0/1] MR5266: imm32: Set lengths to 0 for NULL strings in ImmSetCompositionString().
by Paul Gofman (@gofman) 11 Mar '24
by Paul Gofman (@gofman) 11 Mar '24
11 Mar '24
4
3
11 Mar '24
4
4
[PATCH 0/3] MR701: vkd3d-shader: Remove a token for 'precise' modifier.
by Nikolay Sivov (@nsivov) 11 Mar '24
by Nikolay Sivov (@nsivov) 11 Mar '24
11 Mar '24
3
7