[PATCH 0/2] MR5263: win32u: Only send mouse input in ReleaseCapture() when a window is captured.
by Zhiyi Zhang (@zhiyi) 08 Mar '24
by Zhiyi Zhang (@zhiyi) 08 Mar '24
08 Mar '24
4
5
[PATCH v3 0/4] MR5220: win32u: Move vulkan d3dkmt implementation out of winex11.
by Rémi Bernon 08 Mar '24
by Rémi Bernon 08 Mar '24
08 Mar '24
2
7
[PATCH 0/7] MR698: Draft: vkd3d-shader/ir: Introduce a better CFG structurizer, part 4.
by Giovanni Mascellani (@giomasce) 08 Mar '24
by Giovanni Mascellani (@giomasce) 08 Mar '24
08 Mar '24
2
8
[PATCH v6 0/1] MR5186: win32u: fix NtGdiExtCreateRegion implementation
by Bartosz Kosiorek (@gang65) 08 Mar '24
by Bartosz Kosiorek (@gang65) 08 Mar '24
08 Mar '24
4
4
Re: [PATCH v15 0/6] MR553: vkd3d-shader/d3d-asm: Dump the input and output signatures.
by Giovanni Mascellani (@giomasce) 08 Mar '24
by Giovanni Mascellani (@giomasce) 08 Mar '24
08 Mar '24
1
0
Re: [PATCH v15 0/6] MR553: vkd3d-shader/d3d-asm: Dump the input and output signatures.
by Giovanni Mascellani (@giomasce) 08 Mar '24
by Giovanni Mascellani (@giomasce) 08 Mar '24
08 Mar '24
1
0
[PATCH v5 0/1] MR5186: win32u: fix NtGdiExtCreateRegion implementation
by Bartosz Kosiorek (@gang65) 08 Mar '24
by Bartosz Kosiorek (@gang65) 08 Mar '24
08 Mar '24
3
2
[PATCH 0/7] MR5262: win32u: Refactor monitor cache to only store the necessary information.
by Rémi Bernon 08 Mar '24
by Rémi Bernon 08 Mar '24
08 Mar '24
2
8
Re: [PATCH v2 0/6] MR5253: win32u: Refactor display device cache for gpus.
by Rémi Bernon 08 Mar '24
by Rémi Bernon 08 Mar '24
08 Mar '24
1
0
[PATCH 0/1] MR5238: krnl386: Pause other tasks while executing a callback.
by Alex Henrie (@alexhenrie) 08 Mar '24
by Alex Henrie (@alexhenrie) 08 Mar '24
08 Mar '24
4
8