Re: [PATCH v3 0/1] MR5167: quartz: Set the name of internal threads. - approved
by Alexandre Julliard (@julliard) 07 Mar '24
by Alexandre Julliard (@julliard) 07 Mar '24
07 Mar '24
1
0
[PATCH v6 0/13] MR626: vkd3d-utils: Constant buffer reflection without vkd3d-shader.
by Zebediah Figura (@zfigura) 07 Mar '24
by Zebediah Figura (@zfigura) 07 Mar '24
07 Mar '24
3
20
[PATCH v2 0/4] MR5228: Administrator tokens, part 2: Create Wine processes with a limited token.
by Zebediah Figura (@zfigura) 07 Mar '24
by Zebediah Figura (@zfigura) 07 Mar '24
07 Mar '24
3
6
[PATCH v4 0/2] MR661: Draft: tests: Introduce custom test driver.
by Francisco Casas (@fcasas) 07 Mar '24
by Francisco Casas (@fcasas) 07 Mar '24
07 Mar '24
4
8
[PATCH 0/1] MR5260: mscoree: Implement CLRRuntimeHost_Start.
by Esme Povirk (@madewokherd) 07 Mar '24
by Esme Povirk (@madewokherd) 07 Mar '24
07 Mar '24
2
1
[PATCH v3 0/5] MR680: vkd3d-shader: Nearly get rid of vkd3d_shader_desc.
by Giovanni Mascellani (@giomasce) 07 Mar '24
by Giovanni Mascellani (@giomasce) 07 Mar '24
07 Mar '24
3
9
[PATCH 0/1] MR5257: winex11: Set the correct visual even if alpha matches.
by Gabriel Ivăncescu 07 Mar '24
by Gabriel Ivăncescu 07 Mar '24
07 Mar '24
2
3
[PATCH v12 0/8] MR662: vkd3d-shader/ir: Introduce a better CFG structurizer, part 2.
by Giovanni Mascellani (@giomasce) 07 Mar '24
by Giovanni Mascellani (@giomasce) 07 Mar '24
07 Mar '24
3
10
[PATCH v14 0/6] MR553: vkd3d-shader/d3d-asm: Dump the input and output signatures.
by Giovanni Mascellani (@giomasce) 07 Mar '24
by Giovanni Mascellani (@giomasce) 07 Mar '24
07 Mar '24
3
9
07 Mar '24
3
10