Re: [PATCH v6 0/2] MR661: tests: Introduce custom test driver. - approved
by Alexandre Julliard (@julliard) 08 Mar '24
by Alexandre Julliard (@julliard) 08 Mar '24
08 Mar '24
1
0
Re: [PATCH v11 0/1] MR329: vkd3d-shader/hlsl: Add determinant() function. - approved
by Alexandre Julliard (@julliard) 08 Mar '24
by Alexandre Julliard (@julliard) 08 Mar '24
08 Mar '24
1
0
Re: [PATCH v2 0/1] MR5265: server: Remove desktop from their winstation list before looking for another input desktop. - approved
by Alexandre Julliard (@julliard) 08 Mar '24
by Alexandre Julliard (@julliard) 08 Mar '24
08 Mar '24
1
0
Re: [PATCH v2 0/2] MR5263: win32u: Only send mouse input in ReleaseCapture() when a window is captured. - approved
by Alexandre Julliard (@julliard) 08 Mar '24
by Alexandre Julliard (@julliard) 08 Mar '24
08 Mar '24
1
0
Re: [PATCH v4 0/4] MR5228: Administrator tokens, part 2: Create Wine processes with a limited token. - approved
by Alexandre Julliard (@julliard) 08 Mar '24
by Alexandre Julliard (@julliard) 08 Mar '24
08 Mar '24
1
0
Re: [PATCH v3 0/1] MR5254: msvcrt: Handle wide specifiers option in __stdio_common_vfscanf() - approved
by Alexandre Julliard (@julliard) 08 Mar '24
by Alexandre Julliard (@julliard) 08 Mar '24
08 Mar '24
1
0
08 Mar '24
1
0
[PATCH 0/1] MR697: vkd3d-shader/d3d-asm: Only emit signatures for SM4-6.
by Giovanni Mascellani (@giomasce) 08 Mar '24
by Giovanni Mascellani (@giomasce) 08 Mar '24
08 Mar '24
3
3
[PATCH 0/1] MR696: vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined.
by Henri Verbeet (@hverbeet) 08 Mar '24
by Henri Verbeet (@hverbeet) 08 Mar '24
08 Mar '24
3
3
[PATCH 0/1] MR695: vkd3d-shader/spirv: Implement support for rasteriser-ordered views.
by Henri Verbeet (@hverbeet) 08 Mar '24
by Henri Verbeet (@hverbeet) 08 Mar '24
08 Mar '24
3
3