[PATCH 0/2] MR777: Draft: vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
by Conor McCarthy (@cmccarthy) 11 Apr '24
by Conor McCarthy (@cmccarthy) 11 Apr '24
11 Apr '24
2
2
10 Apr '24
2
3
[PATCH v34 0/166] MR648: Draft: vkd3d-shader: [Test] SM 6.
by Conor McCarthy (@cmccarthy) 10 Apr '24
by Conor McCarthy (@cmccarthy) 10 Apr '24
10 Apr '24
1
1
[PATCH 0/4] MR5483: server: Correctly align 64-bit integer types in protocol.def.
by Jinoh Kang (@iamahuman) 10 Apr '24
by Jinoh Kang (@iamahuman) 10 Apr '24
10 Apr '24
2
4
[PATCH v6 0/5] MR767: vkd3d-shader/dxil: Tessellation part 1.
by Conor McCarthy (@cmccarthy) 10 Apr '24
by Conor McCarthy (@cmccarthy) 10 Apr '24
10 Apr '24
3
11
[PATCH v7 0/1] MR723: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
by Conor McCarthy (@cmccarthy) 10 Apr '24
by Conor McCarthy (@cmccarthy) 10 Apr '24
10 Apr '24
3
3
10 Apr '24
3
6
[PATCH 0/1] MR774: tests: Check that side effects do not happen after discard.
by Giovanni Mascellani (@giomasce) 10 Apr '24
by Giovanni Mascellani (@giomasce) 10 Apr '24
10 Apr '24
4
5
[PATCH v3 0/3] MR769: vkd3d-shader/hlsl: Support refract() intrinsic.
by Giovanni Mascellani (@giomasce) 10 Apr '24
by Giovanni Mascellani (@giomasce) 10 Apr '24
10 Apr '24
4
4
[PATCH v2 0/3] MR769: vkd3d-shader/hlsl: Support refract() intrinsic.
by Giovanni Mascellani (@giomasce) 10 Apr '24
by Giovanni Mascellani (@giomasce) 10 Apr '24
10 Apr '24
3
3