[PATCH v7 0/1] MR364: kernel32/tests: Test module refcounting with forwarded exports.
by Jinoh Kang (@iamahuman) 12 Apr '24
by Jinoh Kang (@iamahuman) 12 Apr '24
12 Apr '24
2
1
[PATCH v6 0/3] MR777: vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
by Conor McCarthy (@cmccarthy) 12 Apr '24
by Conor McCarthy (@cmccarthy) 12 Apr '24
12 Apr '24
3
8
[PATCH 0/6] MR785: Draft: vkd3d-shader/ir: Only emit trampolines and launchers when needed.
by Giovanni Mascellani (@giomasce) 12 Apr '24
by Giovanni Mascellani (@giomasce) 12 Apr '24
12 Apr '24
2
7
[PATCH v3 0/7] MR778: vkd3d-shader/ir: Prepare the CFG structurizer for handling Hull Shaders.
by Giovanni Mascellani (@giomasce) 12 Apr '24
by Giovanni Mascellani (@giomasce) 12 Apr '24
12 Apr '24
3
9
Re: [PATCH v2 0/7] MR778: vkd3d-shader/ir: Prepare the CFG structurizer for handling Hull Shaders.
by Giovanni Mascellani (@giomasce) 12 Apr '24
by Giovanni Mascellani (@giomasce) 12 Apr '24
12 Apr '24
1
0
[PATCH 0/7] MR778: vkd3d-shader/ir: Prepare the CFG structurizer per handling Hull Shaders.
by Giovanni Mascellani (@giomasce) 12 Apr '24
by Giovanni Mascellani (@giomasce) 12 Apr '24
12 Apr '24
3
11
[PATCH v3 0/3] MR773: vkd3d-shader/ir: Try harder to move `break's to the end of loops.
by Giovanni Mascellani (@giomasce) 12 Apr '24
by Giovanni Mascellani (@giomasce) 12 Apr '24
12 Apr '24
3
5
[PATCH v2 0/3] MR779: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
by Giovanni Mascellani (@giomasce) 12 Apr '24
by Giovanni Mascellani (@giomasce) 12 Apr '24
12 Apr '24
4
6
12 Apr '24
2
5
[PATCH v5 0/2] MR777: vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
by Conor McCarthy (@cmccarthy) 12 Apr '24
by Conor McCarthy (@cmccarthy) 12 Apr '24
12 Apr '24
2
2