[PATCH v2 0/3] MR779: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
by Giovanni Mascellani (@giomasce) 12 Apr '24
by Giovanni Mascellani (@giomasce) 12 Apr '24
12 Apr '24
4
6
12 Apr '24
2
5
[PATCH v5 0/2] MR777: vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
by Conor McCarthy (@cmccarthy) 12 Apr '24
by Conor McCarthy (@cmccarthy) 12 Apr '24
12 Apr '24
2
2
[PATCH v5 0/2] MR740: Implement hyperbolic trigonometry operations.
by Petrichor Park (@petrathekat) 12 Apr '24
by Petrichor Park (@petrathekat) 12 Apr '24
12 Apr '24
3
4
Re: [PATCH v2 0/1] MR780: configure: Use AC_CHECK_TOOL to check for widl. - approved
by Alexandre Julliard (@julliard) 11 Apr '24
by Alexandre Julliard (@julliard) 11 Apr '24
11 Apr '24
1
0
Re: [PATCH v3 0/3] MR764: vkd3d-shader/ir: Remove loops that terminate with a `break'. - approved
by Alexandre Julliard (@julliard) 11 Apr '24
by Alexandre Julliard (@julliard) 11 Apr '24
11 Apr '24
1
0
Re: [PATCH v2 0/1] MR774: tests: Check that side effects do not happen after discard. - approved
by Alexandre Julliard (@julliard) 11 Apr '24
by Alexandre Julliard (@julliard) 11 Apr '24
11 Apr '24
1
0
Re: [PATCH v4 0/3] MR769: vkd3d-shader/hlsl: Support refract() intrinsic. - approved
by Alexandre Julliard (@julliard) 11 Apr '24
by Alexandre Julliard (@julliard) 11 Apr '24
11 Apr '24
1
0
Re: [PATCH v3 0/5] MR775: hlsl: Avoid HLSL_CLASS_OBJECT, part 3. - approved
by Alexandre Julliard (@julliard) 11 Apr '24
by Alexandre Julliard (@julliard) 11 Apr '24
11 Apr '24
1
0
Re: [PATCH v3 0/3] MR772: vkd3d: Add two more resource description/state validations. - approved
by Alexandre Julliard (@julliard) 11 Apr '24
by Alexandre Julliard (@julliard) 11 Apr '24
11 Apr '24
1
0