Re: [PATCH v7 0/2] MR733: vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD. - approved
by Alexandre Julliard (@julliard) 11 Apr '24
by Alexandre Julliard (@julliard) 11 Apr '24
11 Apr '24
1
0
Re: [PATCH v7 0/10] MR739: vkd3d-shader/hlsl: Parse state blocks, part 1. - approved
by Alexandre Julliard (@julliard) 11 Apr '24
by Alexandre Julliard (@julliard) 11 Apr '24
11 Apr '24
1
0
[PATCH v2 0/3] MR776: vkd3d-shader: Introduce SPIRV_ENVIRONMENT_VULKAN_1_1.
by Conor McCarthy (@cmccarthy) 11 Apr '24
by Conor McCarthy (@cmccarthy) 11 Apr '24
11 Apr '24
3
4
[PATCH 0/1] MR780: configure: Use AC_CHECK_TOOL to check for widl.
by Henri Verbeet (@hverbeet) 11 Apr '24
by Henri Verbeet (@hverbeet) 11 Apr '24
11 Apr '24
2
1
[PATCH 0/3] MR776: vkd3d-shader: Introduce SPIRV_ENVIRONMENT_VULKAN_1_1.
by Conor McCarthy (@cmccarthy) 11 Apr '24
by Conor McCarthy (@cmccarthy) 11 Apr '24
11 Apr '24
5
13
[PATCH v3 0/2] MR777: Draft: vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
by Conor McCarthy (@cmccarthy) 11 Apr '24
by Conor McCarthy (@cmccarthy) 11 Apr '24
11 Apr '24
2
2
[PATCH v8 0/1] MR723: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
by Conor McCarthy (@cmccarthy) 11 Apr '24
by Conor McCarthy (@cmccarthy) 11 Apr '24
11 Apr '24
4
9
[PATCH v2 0/3] MR764: vkd3d-shader/ir: Remove loops that terminate with a `break'.
by Giovanni Mascellani (@giomasce) 11 Apr '24
by Giovanni Mascellani (@giomasce) 11 Apr '24
11 Apr '24
4
5
[PATCH 0/1] MR5486: makedep: Use hybrid ARM64X images for ARM64EC.
by Jacek Caban (@jacek) 11 Apr '24
by Jacek Caban (@jacek) 11 Apr '24
11 Apr '24
3
2
[PATCH v2 0/2] MR777: Draft: vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
by Conor McCarthy (@cmccarthy) 11 Apr '24
by Conor McCarthy (@cmccarthy) 11 Apr '24
11 Apr '24
2
2