[Bug 14709] The White Chamber game crashes on exit
by wine-bugs@winehq.org
July 31, 2008
[Bug 14709] New: The White Chamber game crashes on exit
by wine-bugs@winehq.org
July 31, 2008
[Bug 14558] DirectX : Missing sprite frames in Double Dragon Forever
by wine-bugs@winehq.org
July 31, 2008
[Bug 13595] DirectX : Sprite borders are 1 pixel lower in Double Dragon Forever ( ddf )
by wine-bugs@winehq.org
July 31, 2008
[Bug 13595] DirectX : Sprite borders are 1 pixel lower in Double Dragon Forever ( ddf )
by wine-bugs@winehq.org
July 31, 2008
[Bug 13595] DirectX : Sprite borders are 1 pixel lower in Double Dragon Forever ( ddf )
by wine-bugs@winehq.org
July 31, 2008
[Bug 13595] DirectX : Sprite borders are 1 pixel lower in Double Dragon Forever ( ddf )
by wine-bugs@winehq.org
July 31, 2008
[Bug 14706] Max Payne 2: Windows no longer transparent
by wine-bugs@winehq.org
July 31, 2008
[Bug 14707] Wine debugger crashes while trying to debug an application with a pdb file
by wine-bugs@winehq.org
July 31, 2008
[Bug 14708] New: in The White Chamber game in video scenes video and audio is not in sync
by wine-bugs@winehq.org
July 31, 2008