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May 2009
- 2 participants
- 4806 messages
[Bug 8498] builtin msxml3 fails to validate MSN Messenger's xml
by wine-bugs@winehq.org
http://bugs.winehq.org/show_bug.cgi?id=8498
Jaime Rave <jaimerave(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |12223
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May 1, 2009
[Bug 12223] MSN Messenger 7 - winks do not appear
by wine-bugs@winehq.org
http://bugs.winehq.org/show_bug.cgi?id=12223
Jaime Rave <jaimerave(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on| |8498
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May 1, 2009
[Bug 18309] Wine doesn't install programs from multiple floppies
by wine-bugs@winehq.org
http://bugs.winehq.org/show_bug.cgi?id=18309
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |WONTFIX
--- Comment #1 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-04-30 19:39:58 ---
Wine is not what mounts/unmounts media. I don't see why it should be special
for floppies?
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May 1, 2009
[Bug 17437] ATI and EVE Premium: no models display / crashes on startup
by wine-bugs@winehq.org
http://bugs.winehq.org/show_bug.cgi?id=17437
Florian Sievert <floriansievert(a)phobeus.de> changed:
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CC| |floriansievert(a)phobeus.de
Willem Brosz <wbrosz(a)uvic.ca> changed:
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rig0r <krims0n32(a)gmail.com> changed:
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CC|krims0n32(a)gmail.com |
Dan Merillat <winehq(a)harik.welp.gs> changed:
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CC|winehq(a)harik.welp.gs |
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
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CC| |mah301s(a)hotmail.com
hpestilence <hpestilence(a)gmail.com> changed:
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Attachment #20746|0 |1
is obsolete| |
Mads <madsvibe(a)gmail.com> changed:
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CC| |madsvibe(a)gmail.com
Joachim Rousseau <syrion.com(a)gmail.com> changed:
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CC| |syrion.com(a)gmail.com
--- Comment #57 from Matthieu Bertin <bertinm(a)esiee.fr> 2009-04-09 03:54:14 ---
how do you remove the compiled version of wine then ? before i compile it
again...
--- Comment #58 from Eddy Y. <jeyoung(a)priscimon.com> 2009-04-09 04:19:17 ---
(In reply to comment #57)
> how do you remove the compiled version of wine then ? before i compile it
> again...
You just overwrite the current version with the one you will be compiling.
First, patch your source code, making sure that you have the corresponding code
version and patch (ie. do not apply a patch meant for wine 1.1.7 to wine
1.1.6).
Second, check where your existing wine is with 'whereis wine'.
If it's in /usr/bin, then use
$ ./configure --prefix=/usr
Otherwise, do
$ ./configure
Then,
$ make
$ sudo make install
--- Comment #59 from Matthieu Bertin <bertinm(a)esiee.fr> 2009-04-09 17:47:25 ---
Here it is. I did what you said, and it still doesn't work.
I downloaded 1.1.18 from sourceforge and i am using latest proprietary drivers
available on synaptic.
here is a short version:
brzhk(a)gauss:~/winecomp/wine-1.1.18$ patch -p1 < apocrypha.shaders.1.1.17.patch
patching file dlls/wined3d/baseshader.c
patching file dlls/wined3d/directx.c
patching file dlls/wined3d/wined3d_main.c
patching file dlls/wined3d/wined3d_private.h
Hunk #1 succeeded at 290 (offset -8 lines).
brzhk(a)gauss:~/winecomp/wine-1.1.18$ ./configure
(conf. trace)
brzhk(a)gauss:~/winecomp/wine-1.1.18$ make depend && make
(traces)
brzhk(a)gauss:~/winecomp/wine-1.1.18$ sudo make install
i also tried with --prefix=/usr/local as it was the path shown by whereis wine.
--- Comment #60 from Eddy Y. <jeyoung(a)priscimon.com> 2009-04-10 03:13:49 ---
(In reply to comment #59)
> Here it is. I did what you said, and it still doesn't work.
> I downloaded 1.1.18 from sourceforge and i am using latest proprietary drivers
> available on synaptic.
I use the latest drivers from ATI. Could you try with that please? Also, do you
have the user.reg settings specified earlier in the thread?
See http://bugs.winehq.org/show_bug.cgi?id=17437#c23
> brzhk(a)gauss:~/winecomp/wine-1.1.18$ sudo make install
>
> i also tried with --prefix=/usr/local as it was the path shown by whereis wine.
I'm out of ideas.
What error are you getting? Does EVE not run at all? Or, does it run with
graphics glitches?
--- Comment #61 from Matthieu Bertin <bertinm(a)esiee.fr> 2009-04-10 03:58:51 ---
(In reply to comment #60)
> (In reply to comment #59)
> > Here it is. I did what you said, and it still doesn't work.
> > I downloaded 1.1.18 from sourceforge and i am using latest proprietary drivers
> > available on synaptic.
>
> I use the latest drivers from ATI. Could you try with that please? Also, do you
> have the user.reg settings specified earlier in the thread?
>
> See http://bugs.winehq.org/show_bug.cgi?id=17437#c23
>
IT JUST DID THE TRICK ! Thanks a lot.
everything works fine now !
--- Comment #62 from Florian Sievert <floriansievert(a)phobeus.de> 2009-04-10 15:27:01 ---
> IT JUST DID THE TRICK ! Thanks a lot.
I can confirm this. I tried for some days now to get the patch for my ati card.
However, everything seems to fail. Adding the options to the user.reg and the
patch seems to work fine for ati users. Thanks!
--- Comment #63 from Connor <connormcl(a)hotmail.com> 2009-04-12 18:11:29 ---
We need a new patch for wine 1.1.19.
Tried to use the 1.1.17 patch on wine-1.1.19 with ATI HD3850 and Catalyst 9.3.
Patched wine compiles, but too much has changed and models are gone again.
Cmd-line shows:
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3757
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 573
--- Comment #64 from Mathieu Belanger <b747xx(a)gmail.com> 2009-04-12 22:12:13 ---
Created an attachment (id=20410)
--> (http://bugs.winehq.org/attachment.cgi?id=20410)
Wine 1.1.19 patch for Apocrypha
Here the new patch for Wine 1.1.19!
Enjoy!
--- Comment #65 from Mathieu Belanger <b747xx(a)gmail.com> 2009-04-12 22:14:14 ---
Created an attachment (id=20411)
--> (http://bugs.winehq.org/attachment.cgi?id=20411)
Wine 1.1.19 patch for Apocrypha
Here the new patch for Wine 1.1.19!
Enjoy!
--- Comment #66 from Mathieu Belanger <b747xx(a)gmail.com> 2009-04-12 22:16:22 ---
Created an attachment (id=20412)
--> (http://bugs.winehq.org/attachment.cgi?id=20412)
Wine 1.1.19 patch for Apocrypha
Here the new patch for Wine 1.1.19!
Enjoy!
--- Comment #67 from Mathieu Belanger <b747xx(a)gmail.com> 2009-04-12 22:17:41 ---
Sorry for the triple post, got a Time out error from winehq....
--- Comment #68 from A.T. <xtcdj15(a)yahoo.com> 2009-04-13 14:06:02 ---
author Stefan Dösinger <stefan(a)codeweavers.com>
Sun, 22 Mar 2009 11:24:28 +0000 (12:24 +0100)
committer Alexandre Julliard <julliard(a)winehq.org>
Fri, 10 Apr 2009 09:22:55 +0000 (11:22 +0200)
commit 754b5cf2adc73a917d7d60c35d5cad5897a5e92d
tree fe1490bead9bf88cc15e0b6d58d17b9c1f35fafe tree | snapshot
parent 0af0bafd6ae40f9832d9c630c24a6696ac284631 commit | diff
wined3d: Deal with reserved shader constants in the backend.
This moves the GLSL and ARB specific reserved constants out of directx.c into
the get_caps methods of the shader backends. That way the number of reserved
constants remains in the backend.
GL_LIMITS({v/p}shader_constantsF) now contains the real number of constants as
advertised by GL instead of some mixture of GL info and backend implementation
specifics. This makes it easier for backends to decide how many constants to
use.
===========================================================
from what i understand this is the (partial) patch already integrated by Stefan
in 1.1.19 (should work for nvidia 7xxx series ? ...i will test asap and post
results for 7600GT);
the only things missing seems to be the registry keys to force correct values
for buggy drivers ( ati 9.3 or older ???.... some people who tested 9.4 beta
reported on phoronix forum that 9.4 solved this issue, lets hope is true....9.4
for M$ WIN was released few days ago, so linux 9.4 final seems to be just
around the corner)
--- Comment #69 from H. Verbeet <hverbeet(a)gmail.com> 2009-04-13 14:25:18 ---
(In reply to comment #68)
> from what i understand this is the (partial) patch already integrated by Stefan
> in 1.1.19 (should work for nvidia 7xxx series ? ...i will test asap and post
> results for 7600GT);
>
No, it's related, but doesn't solve this issue yet. You need
http://www.winehq.org/pipermail/wine-patches/2009-April/071698.html and (for
fglrx) the following patches for that. Those still need some work though.
--- Comment #70 from Mathieu Belanger <b747xx(a)gmail.com> 2009-04-13 15:03:06 ---
This patch (apocrypha.shaders.1.1.19.patch) is still needed for EVE on ATI card
and Nvidia 7xxx-
- The ATI Drivers are still buggy and still need overide via registery key for
uniform and varying.
- The max_constantsF = GL_LIMITS(vshader_constantsF) stuff moved but the patch
is still needed for that because the formula are the same : max_constantsF =
GL_LIMITS(vshader_constantsF) - (MAX_CONST_B / 4) - MAX_CONST_I - 1 and
MAX_CONST_B & MAX_CONST_I are still static constantes (16 and 16).... So
without the patch, ATI and Nvidia 7xxx don't have enough vec4 for EVE Shader.
--- Comment #71 from hpestilence <hpestilence(a)gmail.com> 2009-04-14 23:10:35 ---
I tested out the patches on the mailing list and the wine from git with my
HD4850 and here are the results:
Everything seems to render fine on medium and low shader settings, including
shadows and hdr.
On high shaders the title screen was black with hdr and bloom on, turning those
off gave me a normal title screen. When I logged on in the game the station /
models didn't render regardless if hdr or bloom was on or off.
Looking through my logs it seems it's related to the original ati varyings bug
which is easily worked around by hardcoding a lower varying number. Only a
problem if you want to run in high settings though. :)
If your a nvidia card owner everything should work for you guys "out of the
box" if these patches get accepted.
--- Comment #72 from hpestilence <hpestilence(a)gmail.com> 2009-04-22 01:53:28 ---
Created an attachment (id=20605)
--> (http://bugs.winehq.org/attachment.cgi?id=20605)
shader error from wine git
I found a few models that didn't render specifically the covetor (possibly
other mining ships) and the dreadnoughts. I found the error and it seems a
shader uses 246 uniforms and only 245 is defined.
This is with the current wine in the git and just a little patch to lower my
varyings to 52.
--- Comment #73 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-04-26 02:00:26 ---
*** Bug 18217 has been marked as a duplicate of this bug. ***
--- Comment #74 from hpestilence <hpestilence(a)gmail.com> 2009-04-27 02:58:03 ---
Created an attachment (id=20746)
--> (http://bugs.winehq.org/attachment.cgi?id=20746)
wine-1.1.20 patch
This patch is a mix of Stefan's "official" fix for the uniforms issue and the
registry option to change the max varyings for ATI users.
This should allow all models to render on medium or low shader settings with
all other settings on high, but on high shaders the mining ships and
dreadnoughts don't render and maybe some other stuff.
--- Comment #75 from hpestilence <hpestilence(a)gmail.com> 2009-04-27 03:03:23 ---
oops looks like it copied a whole file into the patch, I'll fix it tomorrow :)
--- Comment #76 from H. Verbeet <hverbeet(a)gmail.com> 2009-04-27 03:07:17 ---
For what it's worth, "git apply" is better at applying patches than "patch".
--- Comment #77 from hpestilence <hpestilence(a)gmail.com> 2009-04-27 17:46:11 ---
Created an attachment (id=20762)
--> (http://bugs.winehq.org/attachment.cgi?id=20762)
fixed wine-1.1.20 patch
--- Comment #78 from Mads <madsvibe(a)gmail.com> 2009-04-28 12:25:10 ---
still same problem here.. 7900GS - Ubuntu 9.04 - Wine 1.1.20 - tried the patch
above with no luck so far
--- Comment #79 from Connor <connormcl(a)hotmail.com> 2009-04-28 14:53:20 ---
(In reply to comment #78)
> still same problem here.. 7900GS - Ubuntu 9.04 - Wine 1.1.20 - tried the patch
> above with no luck so far
>
Patch from post #70 for wine-1.1.19 work for wine-1.1.20 on ATI 3850/3870 with
Catalyst 9.4.
The patch from post #77 gives the usual errors and shows no models at all:
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 574
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3757
--- Comment #80 from Joachim Rousseau <syrion.com(a)gmail.com> 2009-04-28 16:40:37 ---
(In reply to comment #79)
All patches until 1.1.19 solved the issue with my NVidia 6800GT. With last
patch for wine 1.1.20 I had a crash at first Eve run (between the charachter
choice end the station loading), but the second launch was fine. And this crash
may be unrelated, or due to some odd cache effect.
Not tested for a long time.
--- Comment #81 from Bozhan Boiadzhiev <bozhan(a)gmail.com> 2009-04-30 15:08:26 ---
why patch isn't accepted yet?
i hate to compile things... :((((
--- Comment #82 from Joachim Rousseau <syrion.com(a)gmail.com> 2009-04-30 17:59:58 ---
(In reply to comment #80)
> (In reply to comment #79)
Only one problem : salvaging effect is very slow (less than 0.5fps) though I
set shader quality to low. I may discover other issues like that I suppose.
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May 1, 2009
[Bug 3637] dialog: no wm_paint message at first draw
by wine-bugs@winehq.org
http://bugs.winehq.org/show_bug.cgi?id=3637
Jaime Rave <jaimerave(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jaimerave(a)gmail.com
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May 1, 2009
[Bug 13492] Myst 1.0 crashes at element interaction with audio enabled
by wine-bugs@winehq.org
http://bugs.winehq.org/show_bug.cgi?id=13492
Scott Ritchie <scott(a)open-vote.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |scott(a)open-vote.org
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #16 from Scott Ritchie <scott(a)open-vote.org> 2009-04-30 19:16:12 ---
Launchpad bug: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/335550
(not much content there yet though)
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May 1, 2009