http://bugs.winehq.org/show_bug.cgi?id=8668
--- Comment #10 from Raymond <superquad.vortex2(a)gmail.com> 2011-08-31 23:59:05 CDT ---
same error with latest git
ds3d.c:467: Test failed: buffer size changed after SetFormat() - previous
size was 65536, current size is 22052
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http://bugs.winehq.org/show_bug.cgi?id=7143
--- Comment #17 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-08-31 21:21:17 CDT ---
After retesting everything carefully in latest git I noticed the game is
running exactly like Windows. This bug is fixed.
At first I thought the game should resume music when it gets focused again but
that's not true, the music restarts playing randomly while the games play,
specially when an event happens. I thought it was related to focus but know I
noticed it was due to an in game event that the music resumed playing...
Tested different game speeds and long game plays (>2 hours) and everything is
fine with the game, audio effects and music.
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