Wine-Bugs
By thread
wine-bugs@list.winehq.org
By month
Messages by month
- ----- 2026 -----
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2025 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2024 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2023 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2022 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2021 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2020 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2019 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2018 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2017 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2016 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2015 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2014 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2013 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2012 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2011 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2010 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2009 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2008 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2007 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2006 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2005 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2004 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2003 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2002 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2001 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
October 2022
- 1 participants
- 1065 messages
[Bug 43052] ChessBase 14 - crashes right after start
by WineHQ Bugzilla
https://bugs.winehq.org/show_bug.cgi?id=43052
Bartosz <gang65(a)poczta.onet.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gang65(a)poczta.onet.pl
--- Comment #8 from Bartosz <gang65(a)poczta.onet.pl> ---
It was fixed with: https://gitlab.winehq.org/wine/wine/-/merge_requests/1090
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
Oct. 23, 2022
[Bug 53575] Subtitle Workshop Classic 6.1.4 disabled menu items are not viewable at all with Light theme
by WineHQ Bugzilla
https://bugs.winehq.org/show_bug.cgi?id=53575
Otto <b1779506(a)trbvn.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|REOPENED |RESOLVED
--- Comment #16 from Otto <b1779506(a)trbvn.com> ---
Now works. Changing winecfg --> Desktop Integration --> Theme from Light then
to (No Theme) then to Light fixed it.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
Oct. 23, 2022
[Bug 53827] Hello Neighbor Glitch
by WineHQ Bugzilla
https://bugs.winehq.org/show_bug.cgi?id=53827
Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
CC| |o.dierick(a)piezo-forte.be
--- Comment #1 from Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> ---
Hello,
Issues in a single application are severity 'normal'.
Read more about serverity levels descriptions there:
https://wiki.winehq.org/Bugs#severity
What happens (crash, hang, visual glitch)?
Regards.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
Oct. 23, 2022
[Bug 53826] Attempting to install / update battle.net fails with Qt error
by WineHQ Bugzilla
https://bugs.winehq.org/show_bug.cgi?id=53826
Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
CC| |o.dierick(a)piezo-forte.be
--- Comment #4 from Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> ---
Hello,
Issues in a single application are severity 'normal'.
Read more about serverity levels descriptions there:
https://wiki.winehq.org/Bugs#severity
Does reverting wine to a previous version works around the issue?
Regards.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
Oct. 23, 2022
[Bug 45273] Chessbase 11 cannot draw arrows
by WineHQ Bugzilla
https://bugs.winehq.org/show_bug.cgi?id=45273
--- Comment #11 from David <dav75uk(a)yahoo.co.uk> ---
Good news. So chessbase reader now starts, fix released in the next wine? Will
it let you load the (unzipped) database (*.cbh) I sent so you can see it
attempt to draw arrows?
Also this will be useful if it's running to help work with the other short
comings of CB on wine (media not playing, registration not working, engine
(kibitzer) thread eats all the CPU so it gets stuck, etc) as you won't need the
actual database, just the reader and I suspect the bugs will be the same with
the same underlying code.
Happy to jump on a zoom call some time so I can go through the bugs. I
personally would like to get off CB 11 onto a much more modern one, but without
registration issues being fixed (I currently use a workaround bug) it would be
something I can't use on wine.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
Oct. 23, 2022
[Bug 53575] Subtitle Workshop Classic 6.1.4 disabled menu items are not viewable at all with Light theme
by WineHQ Bugzilla
https://bugs.winehq.org/show_bug.cgi?id=53575
--- Comment #15 from Otto <b1779506(a)trbvn.com> ---
I thought you meant changing the theme in KDE/Plasma not winecfg, I didn't know
that even existed. Let me check.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
Oct. 23, 2022
[Bug 53575] Subtitle Workshop Classic 6.1.4 disabled menu items are not viewable at all with Light theme
by WineHQ Bugzilla
https://bugs.winehq.org/show_bug.cgi?id=53575
--- Comment #14 from Zhiyi Zhang <zzhang(a)codeweavers.com> ---
As I said, in winecfg, choose no theme, click apply and then choose Light theme
then click apply.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
Oct. 23, 2022
[Bug 53827] New: Hello Neighbor Glitch
by WineHQ Bugzilla
https://bugs.winehq.org/show_bug.cgi?id=53827
Bug ID: 53827
Summary: Hello Neighbor Glitch
Product: Wine
Version: 7.0
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: barbiquechicken(a)gmail.com
Distribution: ---
Created attachment 73357
--> https://bugs.winehq.org/attachment.cgi?id=73357
This Happens When Running Executables.
wine HelloNeighbor.exe
010c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
010c:fixme:nls:get_dummy_preferred_ui_language (0x8 00000000004EEE34
0000000000000000 00000000004EEE30) returning a dummy value (current locale)
010c:fixme:nls:get_dummy_preferred_ui_language (0x8 00000000004EEE34
0000000003967040 00000000004EEE30) returning a dummy value (current locale)
010c:fixme:gameux:GameExplorerImpl_VerifyAccess (000000000056E610,
L"Z:\\home\\barbiquechicken\\Hello.Neighbor.v1.4\\Hello
Neighbor\\HelloNeighbor\\Binaries\\Win64\\HelloNeighbor-Win64-Shipping.exe",
00000000004EEC38)
010c:fixme:win:DisableProcessWindowsGhosting : stub
010c:fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0000000000580290)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 00000000004EF1A0)
010c:fixme:system:NtUserSystemParametersInfo Unimplemented action: 59
(SPI_SETSTICKYKEYS)
010c:fixme:system:NtUserSystemParametersInfo Unimplemented action: 53
(SPI_SETTOGGLEKEYS)
010c:fixme:system:NtUserSystemParametersInfo Unimplemented action: 51
(SPI_SETFILTERKEYS)
0144:fixme:imm:ImeSetActiveContext (0x583370, 1): stub
0144:fixme:imm:ImmReleaseContext (0000000000020076, 0000000000583370): stub
0080:fixme:imm:ImeSetActiveContext (0x463f0, 0): stub
0080:fixme:imm:ImmReleaseContext (0000000000010020, 00000000000463F0): stub
010c:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
010c:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake threading
support data.
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
0144:err:ole:CoUninitialize Mismatched CoUninitialize
010c:fixme:win:RegisterTouchWindow (000000000002007C 00000000): stub
014c:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
010c:fixme:vcruntime:__telemetry_main_invoke_trigger (0000000009E20000)
010c:fixme:vcruntime:__telemetry_main_invoke_trigger (00000000136D0000)
010c:fixme:vcruntime:__telemetry_main_invoke_trigger (0000000009810000)
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
010c:fixme:nls:get_dummy_preferred_ui_language (0x8 00000000004EF694
0000000000000000 00000000004EF690) returning a dummy value (current locale)
010c:fixme:nls:get_dummy_preferred_ui_language (0x8 00000000004EF694
0000000018E82BC0 00000000004EF690) returning a dummy value (current locale)
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
0150:fixme:d3d11:d3d_rasterizer_state_init Ignoring MultisampleEnable 0x1.
014c:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
012c:err:seh:call_stack_handlers invalid frame 00000000028AD294
(0000000004672000-0000000004770000)
012c:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
0104:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
00000000004EFD70
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
Oct. 23, 2022
[Bug 53575] Subtitle Workshop Classic 6.1.4 disabled menu items are not viewable at all with Light theme
by WineHQ Bugzilla
https://bugs.winehq.org/show_bug.cgi?id=53575
--- Comment #13 from Otto <b1779506(a)trbvn.com> ---
Created attachment 73356
--> https://bugs.winehq.org/attachment.cgi?id=73356
New wine works
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
Oct. 23, 2022
[Bug 53575] Subtitle Workshop Classic 6.1.4 disabled menu items are not viewable at all with Light theme
by WineHQ Bugzilla
https://bugs.winehq.org/show_bug.cgi?id=53575
--- Comment #12 from Otto <b1779506(a)trbvn.com> ---
Created attachment 73355
--> https://bugs.winehq.org/attachment.cgi?id=73355
error with Breeze Dark
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
Oct. 23, 2022