wine-gitlab@list.winehq.org
November 2023
- 4 participants
- 1516 discussions
[PATCH 0/1] MR4334: winscard: Use SecureZeroMemory() to clear magic fields.
by eric pouech (@epo) Nov. 8, 2023
by eric pouech (@epo) Nov. 8, 2023
Nov. 8, 2023
2
1
Re: [PATCH v2 0/1] MR4233: winmm: Fix pszSound allocation in PlaySound_Alloc().
by Huw Davies (@huw) Nov. 8, 2023
by Huw Davies (@huw) Nov. 8, 2023
Nov. 8, 2023
1
0
[PATCH v2 0/3] MR3839: kernel32: Add structure size checks to CreateActCtx().
by Dmitry Timoshkov (@dmitry) Nov. 8, 2023
by Dmitry Timoshkov (@dmitry) Nov. 8, 2023
Nov. 8, 2023
3
7
[PATCH 0/17] MR4332: Remove DECLSPEC_HIDDEN usage from various DLL's.
by Alistair Leslie-Hughes (@alesliehughes) Nov. 8, 2023
by Alistair Leslie-Hughes (@alesliehughes) Nov. 8, 2023
Nov. 8, 2023
1
0
[PATCH v3 0/4] MR450: vkd3d-shader/ir: Flatten structured control flow instructions.
by Conor McCarthy (@cmccarthy) Nov. 8, 2023
by Conor McCarthy (@cmccarthy) Nov. 8, 2023
Nov. 8, 2023
2
4
[PATCH v2 0/4] MR450: Draft: vkd3d-shader/ir: Flatten structured control flow instructions.
by Conor McCarthy (@cmccarthy) Nov. 8, 2023
by Conor McCarthy (@cmccarthy) Nov. 8, 2023
Nov. 8, 2023
2
6
[PATCH 0/1] MR4330: gitlab: Enable d3d10core:d3d10core and d3d8:visual.
by Zebediah Figura (@zfigura) Nov. 8, 2023
by Zebediah Figura (@zfigura) Nov. 8, 2023
Nov. 8, 2023
2
1
[PATCH 0/7] MR454: hlsl: Improve function type matching a bit.
by Zebediah Figura (@zfigura) Nov. 8, 2023
by Zebediah Figura (@zfigura) Nov. 8, 2023
Nov. 8, 2023
2
7
[PATCH v7 0/8] MR436: vkd3d-shader/dxil: Implement the DXIL CAST instruction.
by Conor McCarthy (@cmccarthy) Nov. 8, 2023
by Conor McCarthy (@cmccarthy) Nov. 8, 2023
Nov. 8, 2023
4
23
[PATCH 0/5] MR453: vkd3d-shader: Miscellaneous I/O patches.
by Zebediah Figura (@zfigura) Nov. 8, 2023
by Zebediah Figura (@zfigura) Nov. 8, 2023
Nov. 8, 2023
2
5