wine-gitlab@list.winehq.org
November 2023
- 4 participants
- 1519 discussions
Jan. 18, 2024
1
3
[PATCH 0/1] MR4462: winepath: Don't duplicate the NT path.
by Alex Henrie (@alexhenrie) Dec. 29, 2023
by Alex Henrie (@alexhenrie) Dec. 29, 2023
Dec. 29, 2023
2
3
[PATCH v5 0/1] MR3288: gdiplus: Clip polygons before drawing them
by David Kahurani (@kahurani) Dec. 15, 2023
by David Kahurani (@kahurani) Dec. 15, 2023
Dec. 15, 2023
3
5
[PATCH v13 0/11] MR1074: Draft: ntdll: Improve Valgrind and GDB integration.
by Rémi Bernon Dec. 13, 2023
by Rémi Bernon Dec. 13, 2023
Dec. 13, 2023
3
15
[PATCH v7 0/2] MR4545: mf: Fix restarting a paused media session.
by Yuxuan Shui (@yshui) Dec. 12, 2023
by Yuxuan Shui (@yshui) Dec. 12, 2023
Dec. 12, 2023
3
10
[PATCH 0/4] MR473: tests/shader-runner: Run SM1 compilation in the shader runner, part 1.
by Francisco Casas (@fcasas) Dec. 12, 2023
by Francisco Casas (@fcasas) Dec. 12, 2023
Dec. 12, 2023
5
21
[PATCH 0/1] MR3338: wined3d: Identity AMD as valid gl vendor string.
by Etaash Mathamsetty (@etaash.mathamsetty) Dec. 12, 2023
by Etaash Mathamsetty (@etaash.mathamsetty) Dec. 12, 2023
Dec. 12, 2023
4
16
[PATCH v3 0/15] MR895: msxml3/tests: Filter attributes tests by version.
by Daniel Lehman (@dlehman25) Dec. 8, 2023
by Daniel Lehman (@dlehman25) Dec. 8, 2023
Dec. 8, 2023
2
18
[PATCH 0/1] MR501: vkd3d-shader/dxil: Set the result register data type for nop casts.
by Conor McCarthy (@cmccarthy) Dec. 7, 2023
by Conor McCarthy (@cmccarthy) Dec. 7, 2023
Dec. 7, 2023
4
6
[PATCH v7 0/2] MR497: vkd3d-shader/dxil: Implement DX intrinsic Unary.
by Conor McCarthy (@cmccarthy) Dec. 7, 2023
by Conor McCarthy (@cmccarthy) Dec. 7, 2023
Dec. 7, 2023
4
7