Re: [PATCH v5 0/5] MR176: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 3. - approved
by Alexandre Julliard (@julliard) May 2, 2023
by Alexandre Julliard (@julliard) May 2, 2023
May 2, 2023
1
0
Re: [PATCH v2 0/1] MR187: vkd3d-shader/d3d-asm: Rename trace.c to d3d_asm.c. - approved
by Alexandre Julliard (@julliard) May 2, 2023
by Alexandre Julliard (@julliard) May 2, 2023
May 2, 2023
1
0
Re: [PATCH v2 0/1] MR186: vkd3d-shader: Get rid of the unused vkd3d_shader_src_param_entry structure. - approved
by Alexandre Julliard (@julliard) May 2, 2023
by Alexandre Julliard (@julliard) May 2, 2023
May 2, 2023
1
0
Re: [PATCH v2 0/2] MR2700: msxml3: Rename msxml3 to winexml and point msxml* to it.
by Tim Clem (@tclem) May 2, 2023
by Tim Clem (@tclem) May 2, 2023
May 2, 2023
1
0
[PATCH v8 0/10] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) May 2, 2023
by Francisco Casas (@fcasas) May 2, 2023
May 2, 2023
2
11
Re: [PATCH v3 0/1] MR499: server: Allow cancelling alerted asyncs.
by Zebediah Figura (@zfigura) May 2, 2023
by Zebediah Figura (@zfigura) May 2, 2023
May 2, 2023
1
0
[PATCH v2 0/1] MR2725: d3dx9: Fix dst pitch for compressed format in D3DXLoadSurfaceFromMemory().
by Paul Gofman (@gofman) May 2, 2023
by Paul Gofman (@gofman) May 2, 2023
May 2, 2023
2
2
[PATCH 0/1] MR2725: d3dx9: Fix dst pitch for compressed format in D3DXLoadSurfaceFromMemory().
by Paul Gofman (@gofman) May 2, 2023
by Paul Gofman (@gofman) May 2, 2023
May 2, 2023
3
5
[PATCH v7 0/10] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) May 2, 2023
by Francisco Casas (@fcasas) May 2, 2023
May 2, 2023
2
10
[PATCH v6 0/10] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) May 2, 2023
by Francisco Casas (@fcasas) May 2, 2023
May 2, 2023
4
13