Re: [PATCH v2 0/2] MR2700: msxml3: Rename msxml3 to winexml and point msxml* to it.
by Tim Clem (@tclem) May 2, 2023
by Tim Clem (@tclem) May 2, 2023
May 2, 2023
1
0
[PATCH v8 0/10] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) May 2, 2023
by Francisco Casas (@fcasas) May 2, 2023
May 2, 2023
2
11
Re: [PATCH v3 0/1] MR499: server: Allow cancelling alerted asyncs.
by Zebediah Figura (@zfigura) May 2, 2023
by Zebediah Figura (@zfigura) May 2, 2023
May 2, 2023
1
0
[PATCH v2 0/1] MR2725: d3dx9: Fix dst pitch for compressed format in D3DXLoadSurfaceFromMemory().
by Paul Gofman (@gofman) May 2, 2023
by Paul Gofman (@gofman) May 2, 2023
May 2, 2023
2
2
[PATCH 0/1] MR2725: d3dx9: Fix dst pitch for compressed format in D3DXLoadSurfaceFromMemory().
by Paul Gofman (@gofman) May 2, 2023
by Paul Gofman (@gofman) May 2, 2023
May 2, 2023
3
5
[PATCH v7 0/10] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) May 2, 2023
by Francisco Casas (@fcasas) May 2, 2023
May 2, 2023
2
10
[PATCH v6 0/10] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) May 2, 2023
by Francisco Casas (@fcasas) May 2, 2023
May 2, 2023
4
13
[PATCH 0/4] MR193: vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations.
by Nikolay Sivov (@nsivov) May 2, 2023
by Nikolay Sivov (@nsivov) May 2, 2023
May 2, 2023
3
9
[PATCH v7 0/11] MR1074: Draft: ntdll: Improve Valgrind and GDB integration.
by Rémi Bernon May 2, 2023
by Rémi Bernon May 2, 2023
May 2, 2023
1
11
May 2, 2023
4
4