[PATCH 0/1] MR186: vkd3d-shader: Get rid of the unused vkd3d_shader_src_param_entry structure.
by Henri Verbeet (@hverbeet) May 2, 2023
by Henri Verbeet (@hverbeet) May 2, 2023
May 2, 2023
3
3
5
5
May 2, 2023
2
12
[PATCH v2 0/8] MR2712: winewayland.drv: part 3: Handle dynamic wl_output events
by Alexandros Frantzis (@afrantzis) May 2, 2023
by Alexandros Frantzis (@afrantzis) May 2, 2023
May 2, 2023
3
14
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Henri Verbeet (@hverbeet) May 2, 2023
by Henri Verbeet (@hverbeet) May 2, 2023
May 2, 2023
1
0
[PATCH v5 0/7] MR181: vkd3d-shader: Normalise signatures and input/output registers to the Shader Model 6 pattern.
by Conor McCarthy (@cmccarthy) May 2, 2023
by Conor McCarthy (@cmccarthy) May 2, 2023
May 2, 2023
3
9
[PATCH v7 0/2] MR184: vkd3d-shader/hlsl: Add support for SampleGrad() method
by Ethan Lee (@flibitijibibo) May 2, 2023
by Ethan Lee (@flibitijibibo) May 2, 2023
May 2, 2023
3
5
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Giovanni Mascellani (@giomasce) May 2, 2023
by Giovanni Mascellani (@giomasce) May 2, 2023
May 2, 2023
1
0
May 2, 2023
4
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[PATCH v2 0/2] MR182: vkd3d-shader/hlsl: Introduce hlsl_ir_index, part 2/2 (optional).
by Francisco Casas (@fcasas) May 2, 2023
by Francisco Casas (@fcasas) May 2, 2023
May 2, 2023
4
5