[PATCH v4 0/3] MR245: vkd3d-shader/hlsl: Add support for 'break' and 'continue' jumps in loops.
by Nikolay Sivov (@nsivov) July 5, 2023
by Nikolay Sivov (@nsivov) July 5, 2023
July 5, 2023
4
28
[PATCH 0/1] MR3160: wineps.drv: Not set dc_top should not affect printing failed
by 张顾在 July 5, 2023
by 张顾在 July 5, 2023
July 5, 2023
4
12
[PATCH 0/6] MR3204: ole/com Remove DECLSPEC_HIDDEN macro.
by Alistair Leslie-Hughes (@alesliehughes) July 5, 2023
by Alistair Leslie-Hughes (@alesliehughes) July 5, 2023
July 5, 2023
4
9
[PATCH v2 0/5] MR3149: widl: Don't crash if an interface is missing an uuid
by Fabian Maurer (@DarkShadow44) July 4, 2023
by Fabian Maurer (@DarkShadow44) July 4, 2023
July 4, 2023
5
26
[PATCH 0/3] MR254: hlsl: Fix constant allocation for sm1.
by Zebediah Figura (@zfigura) July 4, 2023
by Zebediah Figura (@zfigura) July 4, 2023
July 4, 2023
5
11
July 4, 2023
4
11
[PATCH v3 0/1] MR3049: user32: Ignore invalid parameters in DrawTextEx when HDC is invalid
by Fabian Maurer (@DarkShadow44) July 4, 2023
by Fabian Maurer (@DarkShadow44) July 4, 2023
July 4, 2023
2
3
July 4, 2023
5
7
[PATCH v2 0/2] MR256: vkd3d-shader/hlsl: Improvements to static expression evaluation.
by Nikolay Sivov (@nsivov) July 4, 2023
by Nikolay Sivov (@nsivov) July 4, 2023
July 4, 2023
6
7
[PATCH v2 0/1] MR252: vkd3d-shader/hlsl: Add constant folding for 'rcp'.
by Nikolay Sivov (@nsivov) July 4, 2023
by Nikolay Sivov (@nsivov) July 4, 2023
July 4, 2023
5
4