[PATCH v2 0/5] MR3149: widl: Don't crash if an interface is missing an uuid
by Fabian Maurer (@DarkShadow44) July 4, 2023
by Fabian Maurer (@DarkShadow44) July 4, 2023
July 4, 2023
5
26
[PATCH 0/3] MR254: hlsl: Fix constant allocation for sm1.
by Zebediah Figura (@zfigura) July 4, 2023
by Zebediah Figura (@zfigura) July 4, 2023
July 4, 2023
5
11
July 4, 2023
4
11
[PATCH v3 0/1] MR3049: user32: Ignore invalid parameters in DrawTextEx when HDC is invalid
by Fabian Maurer (@DarkShadow44) July 4, 2023
by Fabian Maurer (@DarkShadow44) July 4, 2023
July 4, 2023
2
3
July 4, 2023
5
7
[PATCH v2 0/2] MR256: vkd3d-shader/hlsl: Improvements to static expression evaluation.
by Nikolay Sivov (@nsivov) July 4, 2023
by Nikolay Sivov (@nsivov) July 4, 2023
July 4, 2023
6
7
[PATCH v2 0/1] MR252: vkd3d-shader/hlsl: Add constant folding for 'rcp'.
by Nikolay Sivov (@nsivov) July 4, 2023
by Nikolay Sivov (@nsivov) July 4, 2023
July 4, 2023
5
4
[PATCH v3 0/3] MR251: vkd3d: Fix a few resource leaks here and there
by Giovanni Mascellani (@giomasce) July 4, 2023
by Giovanni Mascellani (@giomasce) July 4, 2023
July 4, 2023
3
4
[PATCH v3 0/1] MR3114: comctl32: Make the correct linkid from fun SYSLINK_LinkAtPt.
by Zhao Yi (@Zhaoyi) July 4, 2023
by Zhao Yi (@Zhaoyi) July 4, 2023
July 4, 2023
3
4
July 4, 2023
3
3