[PATCH v9 0/4] MR1895: Fixes for NtOpenFile of read-only files with FILE_WRITE_ATTRIBUTES
by Joel Holdsworth (@jhol) July 11, 2023
by Joel Holdsworth (@jhol) July 11, 2023
July 11, 2023
7
23
[PATCH 0/1] MR241: vkd3d-shader/spirv: Add support for VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE interpolation qualifier.
by Andrey Gusev (@agusev) July 10, 2023
by Andrey Gusev (@agusev) July 10, 2023
July 10, 2023
5
5
[PATCH 0/1] MR253: vkd3d-shader/hlsl: Skip unallocated variables when looking for reservation conflicts.
by Zebediah Figura (@zfigura) July 10, 2023
by Zebediah Figura (@zfigura) July 10, 2023
July 10, 2023
4
4
[PATCH v4 0/8] MR3050: msvcrt: Switch to using snames for create_locinfo.
by Victor Hermann Chiletto (@vitorhnn) July 9, 2023
by Victor Hermann Chiletto (@vitorhnn) July 9, 2023
July 9, 2023
3
13
[PATCH v2 0/4] MR585: Improve is_gecko_path() for handling non-ASCII characters.
by Jactry Zeng (@jactry) July 8, 2023
by Jactry Zeng (@jactry) July 8, 2023
July 8, 2023
4
6
[PATCH v3 0/2] MR225: vkd3d-shader/tpf: Read complete swizzle/mask info from parameter tokens.
by Conor McCarthy (@cmccarthy) July 7, 2023
by Conor McCarthy (@cmccarthy) July 7, 2023
July 7, 2023
4
9
[PATCH 0/1] MR3058: kerberos: Avoid potentially uninitialized variable (clang-scan)
by Fabian Maurer (@DarkShadow44) July 6, 2023
by Fabian Maurer (@DarkShadow44) July 6, 2023
July 6, 2023
4
4
[PATCH v4 0/2] MR1153: winex11.drv: Correctly handle clipping for fullscreen windows.
by Gabriel Ivăncescu July 5, 2023
by Gabriel Ivăncescu July 5, 2023
July 5, 2023
2
6
[PATCH 0/21] MR221: Draft: vkd3d: Implement tiled resources
by Conor McCarthy (@cmccarthy) July 5, 2023
by Conor McCarthy (@cmccarthy) July 5, 2023
July 5, 2023
2
22
July 5, 2023
3
11