[PATCH v6 0/3] MR2168: win32u: Match second name when enum fonts.
by Keming Liang (@Keming) Aug. 17, 2023
by Keming Liang (@Keming) Aug. 17, 2023
Aug. 17, 2023
3
5
[PATCH 0/5] MR3103: server: Create and use a desktop shared mapping for GetCursorPos.
by Rémi Bernon Aug. 3, 2023
by Rémi Bernon Aug. 3, 2023
Aug. 3, 2023
4
50
July 26, 2023
5
21
July 25, 2023
4
9
[PATCH v2 0/3] MR3105: Add a few additional nullchecks (Coverity)
by Fabian Maurer (@DarkShadow44) July 25, 2023
by Fabian Maurer (@DarkShadow44) July 25, 2023
July 25, 2023
4
7
[PATCH v5 0/1] MR477: d3drm/tests: Show Clear sets background color
by Alistair Leslie-Hughes (@alesliehughes) July 17, 2023
by Alistair Leslie-Hughes (@alesliehughes) July 17, 2023
July 17, 2023
4
4
[PATCH v4 0/9] MR209: vkd3d-shader/hlsl: Broaden resources support v2, part 3.
by Francisco Casas (@fcasas) July 11, 2023
by Francisco Casas (@fcasas) July 11, 2023
July 11, 2023
4
19
[PATCH v9 0/4] MR1895: Fixes for NtOpenFile of read-only files with FILE_WRITE_ATTRIBUTES
by Joel Holdsworth (@jhol) July 11, 2023
by Joel Holdsworth (@jhol) July 11, 2023
July 11, 2023
7
23
[PATCH 0/1] MR241: vkd3d-shader/spirv: Add support for VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE interpolation qualifier.
by Andrey Gusev (@agusev) July 10, 2023
by Andrey Gusev (@agusev) July 10, 2023
July 10, 2023
5
5
[PATCH 0/1] MR253: vkd3d-shader/hlsl: Skip unallocated variables when looking for reservation conflicts.
by Zebediah Figura (@zfigura) July 10, 2023
by Zebediah Figura (@zfigura) July 10, 2023
July 10, 2023
4
4