Re: [PATCH v2 0/2] MR3321: riched20: Don't call wrap_marked_paras_dc() before the editor is fully initialized. - approved
by Alexandre Julliard (@julliard) July 14, 2023
by Alexandre Julliard (@julliard) July 14, 2023
July 14, 2023
1
0
Re: [PATCH v2 0/7] MR3305: Remove DECLSPEC_HIDDEN DirectX - approved
by Matteo Bruni (@Mystral) July 14, 2023
by Matteo Bruni (@Mystral) July 14, 2023
July 14, 2023
1
0
[PATCH 0/1] MR3337: user32: Add hotpatch prologue to RegisterRawInputDevices
by Victor Hermann Chiletto (@vitorhnn) July 14, 2023
by Victor Hermann Chiletto (@vitorhnn) July 14, 2023
July 14, 2023
2
1
July 14, 2023
3
5
3
5
3
3
Re: [PATCH v2 0/7] MR3305: Remove DECLSPEC_HIDDEN DirectX - approved
by Zebediah Figura (@zfigura) July 14, 2023
by Zebediah Figura (@zfigura) July 14, 2023
July 14, 2023
1
0
[PATCH 0/2] MR3327: opengl32: Fixes for wow64 buffer mapping.
by Zebediah Figura (@zfigura) July 14, 2023
by Zebediah Figura (@zfigura) July 14, 2023
July 14, 2023
3
4
[PATCH v2 0/8] MR3328: sapi: Implement more functionality for SpVoice.
by Shaun Ren (@shaunren) July 14, 2023
by Shaun Ren (@shaunren) July 14, 2023
July 14, 2023
2
8
[PATCH 0/4] MR3335: include: Add ID2D1DeviceContext4 in d2d1_3.idl
by Biswapriyo Nath (@Biswa96) July 14, 2023
by Biswapriyo Nath (@Biswa96) July 14, 2023
July 14, 2023
2
4