[PATCH 0/1] MR3325: shell32: Don't fall back to $HOME for missing user special folders.
by Tim Clem (@tclem) July 13, 2023
by Tim Clem (@tclem) July 13, 2023
July 13, 2023
2
1
July 13, 2023
1
0
July 13, 2023
1
0
Re: [PATCH v2 0/1] MR3315: ntdll: Fix NtContinue from within exception context on ARM64
by Jinoh Kang (@iamahuman) July 13, 2023
by Jinoh Kang (@iamahuman) July 13, 2023
July 13, 2023
1
0
[PATCH 0/1] MR3324: ntdll: Fail loudly if RtlActivateActivationContextEx fails to allocate memory.
by Jinoh Kang (@iamahuman) July 13, 2023
by Jinoh Kang (@iamahuman) July 13, 2023
July 13, 2023
3
2
[PATCH 0/1] MR3323: win32u: Don't clip captured mouse pointer only if it's done by the system.
by Gabriel Ivăncescu July 13, 2023
by Gabriel Ivăncescu July 13, 2023
July 13, 2023
2
2
[PATCH v2 0/3] MR265: vkd3d-shader/hlsl: Add some more constant folding operations.
by Nikolay Sivov (@nsivov) July 13, 2023
by Nikolay Sivov (@nsivov) July 13, 2023
July 13, 2023
3
9
[PATCH 0/7] MR3262: dxgi: Introduce a worker thread for each D3D12 swapchain (second part).
by Giovanni Mascellani (@giomasce) July 13, 2023
by Giovanni Mascellani (@giomasce) July 13, 2023
July 13, 2023
4
11
[PATCH v5 0/1] MR3269: wininet: Handle http headers correctly when length is 0
by Hans Lehnert (@hanslehnert) July 13, 2023
by Hans Lehnert (@hanslehnert) July 13, 2023
July 13, 2023
3
3
[PATCH v3 0/2] MR3198: combase: Pass the correct destination context when unmarshaling using the standard marshaler.
by Connor McAdams (@cmcadams) July 13, 2023
by Connor McAdams (@cmcadams) July 13, 2023
July 13, 2023
3
7