[PATCH 0/1] MR3332: secur32/tests: Fix a test failure and extend tests.
by Hans Leidekker (@hans) July 14, 2023
by Hans Leidekker (@hans) July 14, 2023
July 14, 2023
2
1
[PATCH v3 0/3] MR261: vkd3d-shader: Add compiler option to specify matrix majority.
by Nikolay Sivov (@nsivov) July 14, 2023
by Nikolay Sivov (@nsivov) July 14, 2023
July 14, 2023
3
6
[PATCH 0/3] MR3322: msi: Fully initialize the control structure in dialog_line_control(), and make it further consistent with other controls.
by Jinoh Kang (@iamahuman) July 14, 2023
by Jinoh Kang (@iamahuman) July 14, 2023
July 14, 2023
3
4
[PATCH 0/8] MR3328: sapi: Implement more functionality for SpVoice.
by Shaun Ren (@shaunren) July 14, 2023
by Shaun Ren (@shaunren) July 14, 2023
July 14, 2023
4
10
[PATCH 0/2] MR3321: riched20: Don't call wrap_marked_paras_dc() before the editor is fully initialized.
by Jinoh Kang (@iamahuman) July 14, 2023
by Jinoh Kang (@iamahuman) July 14, 2023
July 14, 2023
4
5
[PATCH 0/1] MR3331: ntdll/tests: Add more reparse/junction point tests.
by Alex Henrie (@alexhenrie) July 14, 2023
by Alex Henrie (@alexhenrie) July 14, 2023
July 14, 2023
3
2
[PATCH 0/3] MR3330: xinput: Fix WRC9 crashing on start
by Etaash Mathamsetty (@etaash.mathamsetty) July 14, 2023
by Etaash Mathamsetty (@etaash.mathamsetty) July 14, 2023
July 14, 2023
2
3
[PATCH v2 0/1] MR3319: Draft: Leave critical section before waiting for streaming thread.
by Santino Mazza (@tati1454) July 13, 2023
by Santino Mazza (@tati1454) July 13, 2023
July 13, 2023
2
1
Re: [PATCH v7 0/1] MR3294: wow64win: Always use NtUserSetWindowLongPtr() for GWLP_WNDPROC. - approved
by Alexandre Julliard (@julliard) July 13, 2023
by Alexandre Julliard (@julliard) July 13, 2023
July 13, 2023
1
0
Re: [PATCH v2 0/1] MR3324: ntdll: Fail loudly if RtlActivateActivationContextEx fails to allocate memory. - approved
by Alexandre Julliard (@julliard) July 13, 2023
by Alexandre Julliard (@julliard) July 13, 2023
July 13, 2023
1
0