[PATCH v2 0/3] MR265: vkd3d-shader/hlsl: Add some more constant folding operations.
by Nikolay Sivov (@nsivov) July 13, 2023
by Nikolay Sivov (@nsivov) July 13, 2023
July 13, 2023
3
9
[PATCH 0/7] MR3262: dxgi: Introduce a worker thread for each D3D12 swapchain (second part).
by Giovanni Mascellani (@giomasce) July 13, 2023
by Giovanni Mascellani (@giomasce) July 13, 2023
July 13, 2023
4
11
[PATCH v5 0/1] MR3269: wininet: Handle http headers correctly when length is 0
by Hans Lehnert (@hanslehnert) July 13, 2023
by Hans Lehnert (@hanslehnert) July 13, 2023
July 13, 2023
3
3
[PATCH v3 0/2] MR3198: combase: Pass the correct destination context when unmarshaling using the standard marshaler.
by Connor McAdams (@cmcadams) July 13, 2023
by Connor McAdams (@cmcadams) July 13, 2023
July 13, 2023
3
7
[PATCH v5 0/9] MR209: vkd3d-shader/hlsl: Broaden resources support v2, part 3.
by Francisco Casas (@fcasas) July 13, 2023
by Francisco Casas (@fcasas) July 13, 2023
July 13, 2023
4
13
[PATCH 0/6] MR278: vkd3d-shader/dxil: Emit the shader instructions.
by Conor McCarthy (@cmccarthy) July 13, 2023
by Conor McCarthy (@cmccarthy) July 13, 2023
July 13, 2023
2
6
2
2
July 12, 2023
1
0
July 12, 2023
1
0
July 12, 2023
1
0