[PATCH v2 0/1] MR3058: kerberos: Avoid potentially uninitialized variable (clang-scan)
by Fabian Maurer (@DarkShadow44) July 6, 2023
by Fabian Maurer (@DarkShadow44) July 6, 2023
July 6, 2023
2
2
[PATCH 0/3] MR3211: wined3d: Don't force going through a texture when downloading from renderbuffers.
by Matteo Bruni (@Mystral) July 6, 2023
by Matteo Bruni (@Mystral) July 6, 2023
July 6, 2023
3
11
[PATCH 0/3] MR3254: Remove DECLSPEC_HIDDEN for internet dll
by Alistair Leslie-Hughes (@alesliehughes) July 6, 2023
by Alistair Leslie-Hughes (@alesliehughes) July 6, 2023
July 6, 2023
3
4
[PATCH v2 0/5] MR3256: Use nameless structs/unions for VARIANT struct (Clang build fixes)
by Jacek Caban (@jacek) July 6, 2023
by Jacek Caban (@jacek) July 6, 2023
July 6, 2023
2
5
[PATCH v3 0/4] MR3234: winewayland.drv: part 5: window_surface flush optimizations
by Alexandros Frantzis (@afrantzis) July 6, 2023
by Alexandros Frantzis (@afrantzis) July 6, 2023
July 6, 2023
3
15
[PATCH 0/5] MR3256: Use nameless structs/unions for VARIANT struct (Clang build fixes)
by Jacek Caban (@jacek) July 6, 2023
by Jacek Caban (@jacek) July 6, 2023
July 6, 2023
3
8
[PATCH v2 0/2] MR266: Document vkd3d_acquire_vk_queue() and vkd3d_release_vk_queue().
by Giovanni Mascellani (@giomasce) July 6, 2023
by Giovanni Mascellani (@giomasce) July 6, 2023
July 6, 2023
3
4
[PATCH 0/1] MR262: vkd3d: Make CopyResource use a temp buffer for depth <-> color copies
by Evan Tang (@etang-cw) July 6, 2023
by Evan Tang (@etang-cw) July 6, 2023
July 6, 2023
4
4
[PATCH 0/1] MR3247: d3d11/tests: Add basic test for shared resources.
by Paul Gofman (@gofman) July 6, 2023
by Paul Gofman (@gofman) July 6, 2023
July 6, 2023
3
2
[PATCH v2 0/10] MR3245: mf/session: Test native MFT call pattern, and request more samples from upstream if necessary.
by Rémi Bernon July 6, 2023
by Rémi Bernon July 6, 2023
July 6, 2023
2
12