wine-gitlab@list.winehq.org
September 2023
- 4 participants
- 1234 discussions
[PATCH 0/1] MR333: vkd3d-shader/hlsl: Add refract() function.
by Nikolay Sivov (@nsivov) Nov. 7, 2023
by Nikolay Sivov (@nsivov) Nov. 7, 2023
Nov. 7, 2023
4
10
[PATCH v2 0/1] MR234: vkd3d-shader/hlsl: Partially implement Load() for the Buffer object.
by Nikolay Sivov (@nsivov) Nov. 7, 2023
by Nikolay Sivov (@nsivov) Nov. 7, 2023
Nov. 7, 2023
5
5
[PATCH v3 0/1] MR111: vkd3d-shader/hlsl: Improve handling of "technique" tokens.
by Nikolay Sivov (@nsivov) Nov. 3, 2023
by Nikolay Sivov (@nsivov) Nov. 3, 2023
Nov. 3, 2023
4
9
[PATCH v2 0/5] MR2781: mfplat: Optimize sample copy to d3d buffer.
by Paul Gofman (@gofman) Oct. 31, 2023
by Paul Gofman (@gofman) Oct. 31, 2023
Oct. 31, 2023
3
6
[PATCH v3 0/2] MR2383: shell32: Avoid stack corruption caused by long URLs
by Stefan Rentsch (@restet) Oct. 22, 2023
by Stefan Rentsch (@restet) Oct. 22, 2023
Oct. 22, 2023
3
5
[PATCH v10 0/4] MR1088: ntdll: Avoid calling pthread_exit on thread exit.
by Rémi Bernon Oct. 20, 2023
by Rémi Bernon Oct. 20, 2023
Oct. 20, 2023
2
9
[PATCH v3 0/4] MR3729: crypt32: Avoid truncating unicode chars.
by Dmitry Timoshkov (@dmitry) Oct. 20, 2023
by Dmitry Timoshkov (@dmitry) Oct. 20, 2023
Oct. 20, 2023
2
5
[PATCH v2 0/1] MR3777: gdi32: Add stub for D3DKMTQueryAdapterInfo.
by Etaash Mathamsetty (@etaash.mathamsetty) Oct. 16, 2023
by Etaash Mathamsetty (@etaash.mathamsetty) Oct. 16, 2023
Oct. 16, 2023
4
3
[PATCH 0/3] MR3839: kernel32: Add structure size checks to CreateActCtx().
by Dmitry Timoshkov (@dmitry) Oct. 16, 2023
by Dmitry Timoshkov (@dmitry) Oct. 16, 2023
Oct. 16, 2023
4
12
[PATCH 0/2] MR343: Draft: vkd3d-shader/hlsl: Make deref->data_type available for the whole deref's lifetime.
by Francisco Casas (@fcasas) Oct. 10, 2023
by Francisco Casas (@fcasas) Oct. 10, 2023
Oct. 10, 2023
4
8