wine-gitlab@list.winehq.org
September 2023
- 4 participants
- 1237 discussions
[PATCH v3 0/8] MR1684: d3d10/effect: Further improvements to expressions support.
by Nikolay Sivov (@nsivov) Oct. 4, 2023
by Nikolay Sivov (@nsivov) Oct. 4, 2023
Oct. 4, 2023
3
14
[PATCH 0/2] MR381: vkd3d-shader/tpf: Handle "COLOR" semantic the same way as "sv_target" in the parser.
by Nikolay Sivov (@nsivov) Oct. 4, 2023
by Nikolay Sivov (@nsivov) Oct. 4, 2023
Oct. 4, 2023
6
15
[PATCH 0/1] MR375: vkd3d-shader/hlsl: Remove conditional branching when condition is a compile time constant.
by Nikolay Sivov (@nsivov) Oct. 4, 2023
by Nikolay Sivov (@nsivov) Oct. 4, 2023
Oct. 4, 2023
5
4
[PATCH v2 0/1] MR368: vkd3d-shader: Add constant folding for 'rsq'.
by Nikolay Sivov (@nsivov) Oct. 4, 2023
by Nikolay Sivov (@nsivov) Oct. 4, 2023
Oct. 4, 2023
5
5
[PATCH v2 0/4] MR363: vkd3d-shader/hlsl: Add constant folding for logical 'not', for bools.
by Nikolay Sivov (@nsivov) Oct. 4, 2023
by Nikolay Sivov (@nsivov) Oct. 4, 2023
Oct. 4, 2023
5
10
[PATCH 0/5] MR342: vkd3d-shader/hlsl: Stop using hlsl_type_get_regset().
by Francisco Casas (@fcasas) Oct. 4, 2023
by Francisco Casas (@fcasas) Oct. 4, 2023
Oct. 4, 2023
5
8
[PATCH v3 0/1] MR330: vkd3d-shader/hlsl: Add fwidth() function.
by Nikolay Sivov (@nsivov) Oct. 4, 2023
by Nikolay Sivov (@nsivov) Oct. 4, 2023
Oct. 4, 2023
5
5
[PATCH 0/3] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
by Petrichor Park (@petrathekat) Oct. 3, 2023
by Petrichor Park (@petrathekat) Oct. 3, 2023
Oct. 3, 2023
6
14
Oct. 3, 2023
3
5
[PATCH v3 0/5] MR3987: d3d10/effect: Add support for 'buge'/'bult' instructions.
by Nikolay Sivov (@nsivov) Oct. 2, 2023
by Nikolay Sivov (@nsivov) Oct. 2, 2023
Oct. 2, 2023
3
9