wine-gitlab@list.winehq.org
September 2023
- 4 participants
- 1233 discussions
[PATCH v3 0/5] MR358: vkd3d-shader/hlsl: Parse 'centroid' and 'noperspective' modifiers.
by Nikolay Sivov (@nsivov) Oct. 5, 2023
by Nikolay Sivov (@nsivov) Oct. 5, 2023
Oct. 5, 2023
4
12
[PATCH v6 0/4] MR245: vkd3d-shader/hlsl: Add support for 'break' and 'continue' jumps in loops.
by Nikolay Sivov (@nsivov) Oct. 5, 2023
by Nikolay Sivov (@nsivov) Oct. 5, 2023
Oct. 5, 2023
4
11
[PATCH 0/1] MR384: Draft: vkd3d: Introduce a thread-local descriptor object cache.
by Conor McCarthy (@cmccarthy) Oct. 5, 2023
by Conor McCarthy (@cmccarthy) Oct. 5, 2023
Oct. 5, 2023
4
6
[PATCH 0/1] MR3973: winsock: Map EDESTADDRREQ to STATUS_INVALID_CONNECTION.
by Paul Gofman (@gofman) Oct. 4, 2023
by Paul Gofman (@gofman) Oct. 4, 2023
Oct. 4, 2023
4
3
[PATCH v34 0/1] MR3074: Move getpeername() implementation to wineserver
by Ally Sommers (@dropbear) Oct. 4, 2023
by Ally Sommers (@dropbear) Oct. 4, 2023
Oct. 4, 2023
4
3
[PATCH 0/2] MR3915: ddraw/tests: Test WS_EX_TOPMOST restoration.
by Zhiyi Zhang (@zhiyi) Oct. 4, 2023
by Zhiyi Zhang (@zhiyi) Oct. 4, 2023
Oct. 4, 2023
4
7
[PATCH v3 0/8] MR1684: d3d10/effect: Further improvements to expressions support.
by Nikolay Sivov (@nsivov) Oct. 4, 2023
by Nikolay Sivov (@nsivov) Oct. 4, 2023
Oct. 4, 2023
3
14
[PATCH 0/2] MR381: vkd3d-shader/tpf: Handle "COLOR" semantic the same way as "sv_target" in the parser.
by Nikolay Sivov (@nsivov) Oct. 4, 2023
by Nikolay Sivov (@nsivov) Oct. 4, 2023
Oct. 4, 2023
6
15
[PATCH 0/1] MR375: vkd3d-shader/hlsl: Remove conditional branching when condition is a compile time constant.
by Nikolay Sivov (@nsivov) Oct. 4, 2023
by Nikolay Sivov (@nsivov) Oct. 4, 2023
Oct. 4, 2023
5
4
[PATCH v2 0/1] MR368: vkd3d-shader: Add constant folding for 'rsq'.
by Nikolay Sivov (@nsivov) Oct. 4, 2023
by Nikolay Sivov (@nsivov) Oct. 4, 2023
Oct. 4, 2023
5
5