wine-gitlab@list.winehq.org
February 2024
- 3 participants
- 1140 discussions
[PATCH 0/2] MR5068: win32u: Fix rendering of the rotated and scaled text.
by Dmitry Timoshkov (@dmitry) March 6, 2024
by Dmitry Timoshkov (@dmitry) March 6, 2024
March 6, 2024
3
5
[PATCH 0/1] MR5165: wined3d: Slightly adjust an ERR in shader_spirv_compile_shader().
by Henri Verbeet (@hverbeet) March 5, 2024
by Henri Verbeet (@hverbeet) March 5, 2024
March 5, 2024
4
3
[PATCH v2 0/6] MR5171: wined3d/nvrc: Move state application to nvrc_apply_draw_state().
by Zebediah Figura (@zfigura) March 5, 2024
by Zebediah Figura (@zfigura) March 5, 2024
March 5, 2024
3
7
[PATCH v4 0/1] MR673: tests/shader-runner: Add sampler comparison tests.
by Conor McCarthy (@cmccarthy) March 5, 2024
by Conor McCarthy (@cmccarthy) March 5, 2024
March 5, 2024
3
2
[PATCH v2 0/6] MR5193: mouhid, win32u: Send and receive WM_POINTER messages.
by Rémi Bernon March 5, 2024
by Rémi Bernon March 5, 2024
March 5, 2024
3
11
[PATCH v2 0/1] MR5083: server: Try to retrieve the unix name on handles created from file descriptors.
by Gabriel Ivăncescu March 4, 2024
by Gabriel Ivăncescu March 4, 2024
March 4, 2024
2
5
[PATCH v2 0/1] MR5146: d3dcompiler: Enable semantic naming mapping in compatibility mode.
by Nikolay Sivov (@nsivov) March 4, 2024
by Nikolay Sivov (@nsivov) March 4, 2024
March 4, 2024
3
2
[PATCH 0/2] MR5158: rtworkq: Avoid closing a thread pool object while its callbacks are running.
by Zhiyi Zhang (@zhiyi) March 4, 2024
by Zhiyi Zhang (@zhiyi) March 4, 2024
March 4, 2024
3
4
[PATCH v2 0/7] MR5174: win32u: Simplify sysparams using ascii strings for registry operations when possible.
by Rémi Bernon March 4, 2024
by Rémi Bernon March 4, 2024
March 4, 2024
1
8
[PATCH 0/1] MR667: win32u: Ignore SetWindowPos() if it is trying to change topmost state for child window.
by Paul Gofman (@gofman) March 3, 2024
by Paul Gofman (@gofman) March 3, 2024
March 3, 2024
6
6