wine-gitlab@list.winehq.org
February 2024
- 3 participants
- 1135 discussions
[PATCH 0/1] MR5090: winegstreamer: Append a parser when decoding H.264.
by Zebediah Figura (@zfigura) May 28, 2024
by Zebediah Figura (@zfigura) May 28, 2024
May 28, 2024
4
7
[PATCH v21 0/4] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) May 28, 2024
by Steve Schnepp (@steveschnepp) May 28, 2024
May 28, 2024
2
3
[PATCH 0/1] MR3518: wininet: unify timeout values closer to hInternet
by Jacob Pfeiffer (@Cthuflu) May 28, 2024
by Jacob Pfeiffer (@Cthuflu) May 28, 2024
May 28, 2024
2
4
[PATCH v20 0/5] MR564: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) April 5, 2024
by Conor McCarthy (@cmccarthy) April 5, 2024
April 5, 2024
3
8
March 28, 2024
6
37
[PATCH 0/3] MR5130: mfmediaengine: Implement IMFMediaEngineEx::SetCurrentTime/Ex().
by Zhiyi Zhang (@zhiyi) March 25, 2024
by Zhiyi Zhang (@zhiyi) March 25, 2024
March 25, 2024
4
5
[PATCH v2 0/4] MR2000: ws2_32/tests: Try to disable firewall before testing with any addr.
by Jinoh Kang (@iamahuman) March 20, 2024
by Jinoh Kang (@iamahuman) March 20, 2024
March 20, 2024
3
4
[PATCH v3 0/5] MR4656: quartz: Implement VMR7 renderless mode.
by Zebediah Figura (@zfigura) March 19, 2024
by Zebediah Figura (@zfigura) March 19, 2024
March 19, 2024
2
7
[PATCH 0/5] MR2615: d3dx10: Forward some functions from d3dx11 and sync tests.
by Zebediah Figura (@zfigura) March 19, 2024
by Zebediah Figura (@zfigura) March 19, 2024
March 19, 2024
4
10
[PATCH 0/1] MR5189: ntdll: Only save full xstate when needed.
by Paul Gofman (@gofman) March 18, 2024
by Paul Gofman (@gofman) March 18, 2024
March 18, 2024
3
8