wine-gitlab@list.winehq.org
February 2024
- 3 participants
- 1140 discussions
[PATCH v2 0/3] MR677: vkd3d-shader/dxil: Implement DX intrinsics TextureGather and TextureGatherCmp.
by Conor McCarthy (@cmccarthy) March 11, 2024
by Conor McCarthy (@cmccarthy) March 11, 2024
March 11, 2024
4
5
[PATCH v13 0/4] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) March 11, 2024
by Conor McCarthy (@cmccarthy) March 11, 2024
March 11, 2024
4
6
[PATCH v4 0/2] MR661: Draft: tests: Introduce custom test driver.
by Francisco Casas (@fcasas) March 7, 2024
by Francisco Casas (@fcasas) March 7, 2024
March 7, 2024
4
8
[PATCH v8 0/1] MR329: vkd3d-shader/hlsl: Add determinant() function.
by Nikolay Sivov (@nsivov) March 7, 2024
by Nikolay Sivov (@nsivov) March 7, 2024
March 7, 2024
3
2
[PATCH 0/6] MR676: vkd3d-shader/hlsl: Add keyword tokens for fx_5_0 shader object types.
by Nikolay Sivov (@nsivov) March 6, 2024
by Nikolay Sivov (@nsivov) March 6, 2024
March 6, 2024
5
9
[PATCH v4 0/2] MR675: tests/shader-runner: Add a raw UAV test.
by Conor McCarthy (@cmccarthy) March 6, 2024
by Conor McCarthy (@cmccarthy) March 6, 2024
March 6, 2024
4
5
[PATCH 0/3] MR671: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 1.
by Francisco Casas (@fcasas) March 6, 2024
by Francisco Casas (@fcasas) March 6, 2024
March 6, 2024
5
6
[PATCH 0/1] MR669: vkd3d-shader/hlsl: Implement ternary operator for older vertex profiles.
by Nikolay Sivov (@nsivov) March 6, 2024
by Nikolay Sivov (@nsivov) March 6, 2024
March 6, 2024
6
12
[PATCH v11 0/8] MR662: vkd3d-shader/ir: Introduce a better CFG structurizer, part 2.
by Giovanni Mascellani (@giomasce) March 6, 2024
by Giovanni Mascellani (@giomasce) March 6, 2024
March 6, 2024
3
10
[PATCH v13 0/4] MR741: ntdll: Implement NtFlushProcessWriteBuffers.
by Torge Matthies (@tmatthies) March 6, 2024
by Torge Matthies (@tmatthies) March 6, 2024
March 6, 2024
4
9