wine-gitlab@list.winehq.org
February 2024
- 3 participants
- 1140 discussions
Feb. 7, 2024
3
3
[PATCH 0/1] MR628: vkd3d-shader/dxil: Initialise the register before calling src_param_init_scalar().
by Conor McCarthy (@cmccarthy) Feb. 7, 2024
by Conor McCarthy (@cmccarthy) Feb. 7, 2024
Feb. 7, 2024
3
5
[PATCH v3 0/3] MR4915: d3d9: Implement Direct3DCreate9On12().
by Mohamad Al-Jaf (@maljaf) Feb. 7, 2024
by Mohamad Al-Jaf (@maljaf) Feb. 7, 2024
Feb. 7, 2024
3
11
Re: [PATCH v5 0/4] MR602: vkd3d-shader/dxil: Inverse trigonometry - approved
by Alexandre Julliard (@julliard) Feb. 6, 2024
by Alexandre Julliard (@julliard) Feb. 6, 2024
Feb. 6, 2024
1
0
Re: [PATCH v2 0/1] MR635: vkd3d-utils: Use PRIuPTR for SIZE_T variables in debug traces. - approved
by Alexandre Julliard (@julliard) Feb. 6, 2024
by Alexandre Julliard (@julliard) Feb. 6, 2024
Feb. 6, 2024
1
0
Re: [PATCH v2 0/1] MR634: vkd3d: Introduce a debug helper for GPU descriptor handles. - approved
by Alexandre Julliard (@julliard) Feb. 6, 2024
by Alexandre Julliard (@julliard) Feb. 6, 2024
Feb. 6, 2024
1
0
Re: [PATCH v2 0/2] MR633: vkd3d-common: Get rid of InterlockedIncrement() and InterlockedDecrement(). - approved
by Alexandre Julliard (@julliard) Feb. 6, 2024
by Alexandre Julliard (@julliard) Feb. 6, 2024
Feb. 6, 2024
1
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Re: [PATCH v9 0/7] MR607: vkd3d-shader/ir: Introduce a simple CFG structurizer. - approved
by Alexandre Julliard (@julliard) Feb. 6, 2024
by Alexandre Julliard (@julliard) Feb. 6, 2024
Feb. 6, 2024
1
0
Re: [PATCH v12 0/5] MR3572: mf: Make session_get_node_object() more robust. - approved
by Alexandre Julliard (@julliard) Feb. 6, 2024
by Alexandre Julliard (@julliard) Feb. 6, 2024
Feb. 6, 2024
1
0
Re: [PATCH v2 0/1] MR5015: d2d1: Compile vertex shaders with D3DCompile(). - approved
by Alexandre Julliard (@julliard) Feb. 6, 2024
by Alexandre Julliard (@julliard) Feb. 6, 2024
Feb. 6, 2024
1
0