[PATCH v20 0/5] MR564: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) April 5, 2024
by Conor McCarthy (@cmccarthy) April 5, 2024
April 5, 2024
3
8
[PATCH 0/1] MR746: vkd3d-shader/hlsl: Allow 'export' modifier on functions.
by Nikolay Sivov (@nsivov) April 3, 2024
by Nikolay Sivov (@nsivov) April 3, 2024
April 3, 2024
4
3
[PATCH v2 0/7] MR744: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 5.
by Francisco Casas (@fcasas) April 2, 2024
by Francisco Casas (@fcasas) April 2, 2024
April 2, 2024
3
15
[PATCH v2 0/2] MR747: vkd3d: Add some missing includes.
by Giovanni Mascellani (@giomasce) April 2, 2024
by Giovanni Mascellani (@giomasce) April 2, 2024
April 2, 2024
3
4
[PATCH v3 0/4] MR745: hlsl: Avoid HLSL_CLASS_OBJECT, part 1.
by Zebediah Figura (@zfigura) April 2, 2024
by Zebediah Figura (@zfigura) April 2, 2024
April 2, 2024
4
8
[PATCH 0/2] MR743: ci: Run tests on llvmpipe from Mesa 24.0.3.
by Giovanni Mascellani (@giomasce) April 2, 2024
by Giovanni Mascellani (@giomasce) April 2, 2024
April 2, 2024
3
5
[PATCH v2 0/2] MR742: vkd3d-shader/fx: Add an option to include empty buffers in the effect binary.
by Nikolay Sivov (@nsivov) April 2, 2024
by Nikolay Sivov (@nsivov) April 2, 2024
April 2, 2024
5
6
2
7
March 31, 2024
2
1
[PATCH 0/2] MR5428: Fix substring operation in 'magic' variable expansion.
by eric pouech (@epo) March 31, 2024
by eric pouech (@epo) March 31, 2024
March 31, 2024
2
2