[PATCH v12 0/2] MR5402: wmic.exe: Support interactive mode and piped commands
by Louis Lenders (@xe) March 29, 2024
by Louis Lenders (@xe) March 29, 2024
March 29, 2024
2
2
[PATCH 0/1] MR5420: d2d1/tests: Get rid of test shader blobs.
by Nikolay Sivov (@nsivov) March 28, 2024
by Nikolay Sivov (@nsivov) March 28, 2024
March 28, 2024
2
1
[PATCH v6 0/1] MR4698: winewayland.drv: Add unaccelerated pointer support
by Grigory Vasilyev (@h0tc0d3) March 28, 2024
by Grigory Vasilyev (@h0tc0d3) March 28, 2024
March 28, 2024
2
1
Re: [PATCH v2 0/4] MR745: hlsl: Avoid HLSL_CLASS_OBJECT, part 1.
by Francisco Casas (@fcasas) March 28, 2024
by Francisco Casas (@fcasas) March 28, 2024
March 28, 2024
1
0
[PATCH 0/4] MR745: hlsl: Avoid HLSL_CLASS_OBJECT, part 1.
by Zebediah Figura (@zfigura) March 28, 2024
by Zebediah Figura (@zfigura) March 28, 2024
March 28, 2024
2
4
[PATCH v4 0/10] MR739: vkd3d-shader/hlsl: Parse state blocks, part 1.
by Francisco Casas (@fcasas) March 28, 2024
by Francisco Casas (@fcasas) March 28, 2024
March 28, 2024
4
16
[PATCH 0/1] MR5417: avifil32: Update lCurrentFrame in IGetFrame_fnGetFrame().
by Paul Gofman (@gofman) March 28, 2024
by Paul Gofman (@gofman) March 28, 2024
March 28, 2024
3
2
March 28, 2024
6
37
2
7
[PATCH 0/2] MR742: vkd3d-shader/fx: Add an option to include empty buffers in the effect binary.
by Nikolay Sivov (@nsivov) March 28, 2024
by Nikolay Sivov (@nsivov) March 28, 2024
March 28, 2024
2
2