[PATCH v7 0/3] MR5060: win32u, explorer, winex11.drv: Restore display settings on process exit.
by Anton Baskanov (@baskanov) March 25, 2024
by Anton Baskanov (@baskanov) March 25, 2024
March 25, 2024
4
8
Re: [PATCH v4 0/5] MR5365: win32u: Introduce a new common vulkan source.
by Rémi Bernon March 25, 2024
by Rémi Bernon March 25, 2024
March 25, 2024
1
0
March 25, 2024
4
9
[PATCH v2 0/5] MR5306: win32u: Move D3DKMT vulkan implementation out of winex11.
by Rémi Bernon March 25, 2024
by Rémi Bernon March 25, 2024
March 25, 2024
3
10
Re: [PATCH v4 0/5] MR5365: win32u: Introduce a new common vulkan source.
by Brendan Shanks (@bshanks) March 25, 2024
by Brendan Shanks (@bshanks) March 25, 2024
March 25, 2024
1
0
[PATCH 0/1] MR5395: dwrite/shape: Fully initialize shaping context when getting glyph positions (Valgrind).
by Nikolay Sivov (@nsivov) March 24, 2024
by Nikolay Sivov (@nsivov) March 24, 2024
March 24, 2024
2
1
[PATCH v2 0/1] MR5394: d3dcompiler: Add D3DDecompressShaders stub.
by Vijay Kiran Kamuju (@infyquest) March 24, 2024
by Vijay Kiran Kamuju (@infyquest) March 24, 2024
March 24, 2024
3
4
[PATCH 0/1] MR5394: d3dcompiler: Add D3DDecompressShaders stub.
by Vijay Kiran Kamuju (@infyquest) March 24, 2024
by Vijay Kiran Kamuju (@infyquest) March 24, 2024
March 24, 2024
2
1
[PATCH 0/1] MR5393: d2d1: Fix a double free on error path (Valgrind).
by Nikolay Sivov (@nsivov) March 23, 2024
by Nikolay Sivov (@nsivov) March 23, 2024
March 23, 2024
2
1
[PATCH 0/1] MR5360: gdiplus: Check for empty height in bonding box calculation
by James McDonnell (@ElementalWarrior) March 23, 2024
by James McDonnell (@ElementalWarrior) March 23, 2024
March 23, 2024
4
5