[PATCH 0/1] MR5394: d3dcompiler: Add D3DDecompressShaders stub.
by Vijay Kiran Kamuju (@infyquest) March 24, 2024
by Vijay Kiran Kamuju (@infyquest) March 24, 2024
March 24, 2024
2
1
[PATCH 0/1] MR5393: d2d1: Fix a double free on error path (Valgrind).
by Nikolay Sivov (@nsivov) March 24, 2024
by Nikolay Sivov (@nsivov) March 24, 2024
March 24, 2024
2
1
[PATCH 0/1] MR5360: gdiplus: Check for empty height in bonding box calculation
by James McDonnell (@ElementalWarrior) March 23, 2024
by James McDonnell (@ElementalWarrior) March 23, 2024
March 23, 2024
4
5
Re: [PATCH v8 0/2] MR5178: winewayland.drv: set wayland app-id from the process name
by Rémi Bernon March 23, 2024
by Rémi Bernon March 23, 2024
March 23, 2024
1
0
Re: [PATCH v8 0/2] MR5178: winewayland.drv: set wayland app-id from the process name
by eszlari (@eszlari) March 23, 2024
by eszlari (@eszlari) March 23, 2024
March 23, 2024
1
0
[PATCH v2 0/2] MR5392: win32u: Avoid writing past allocated memory in peek_message().
by Paul Gofman (@gofman) March 23, 2024
by Paul Gofman (@gofman) March 23, 2024
March 23, 2024
2
2
[PATCH v7 0/3] MR4915: d3d9: Implement Direct3DCreate9On12().
by Mohamad Al-Jaf (@maljaf) March 23, 2024
by Mohamad Al-Jaf (@maljaf) March 23, 2024
March 23, 2024
3
6
[PATCH v6 0/3] MR4915: d3d9: Implement Direct3DCreate9On12().
by Mohamad Al-Jaf (@maljaf) March 23, 2024
by Mohamad Al-Jaf (@maljaf) March 23, 2024
March 23, 2024
4
17
[PATCH 0/1] MR5392: win32u: Avoid writing past allocated memory in peek_message().
by Paul Gofman (@gofman) March 23, 2024
by Paul Gofman (@gofman) March 23, 2024
March 23, 2024
2
2
Re: [PATCH v2 0/7] MR739: vkd3d-shader/hlsl: Parse state blocks, part 1.
by Zebediah Figura (@zfigura) March 22, 2024
by Zebediah Figura (@zfigura) March 22, 2024
March 22, 2024
1
0