[PATCH 0/5] MR5306: win32u: Move D3DKMT vulkan implementation out of winex11.
by Rémi Bernon March 14, 2024
by Rémi Bernon March 14, 2024
March 14, 2024
2
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March 14, 2024
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March 14, 2024
3
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[PATCH v2 0/6] MR706: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 3.
by Francisco Casas (@fcasas) March 14, 2024
by Francisco Casas (@fcasas) March 14, 2024
March 14, 2024
4
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[PATCH v5 0/7] MR5262: win32u: Refactor monitor cache to only store the necessary information.
by Rémi Bernon March 14, 2024
by Rémi Bernon March 14, 2024
March 14, 2024
3
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[PATCH v6 0/6] MR631: Draft: vkd3d: Implement UpdateTileMappings().
by Conor McCarthy (@cmccarthy) March 14, 2024
by Conor McCarthy (@cmccarthy) March 14, 2024
March 14, 2024
2
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[PATCH v4 0/7] MR5262: win32u: Refactor monitor cache to only store the necessary information.
by Rémi Bernon March 14, 2024
by Rémi Bernon March 14, 2024
March 14, 2024
3
15
March 14, 2024
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[PATCH 0/1] MR5304: shell32: Try appending .exe when looking up an App Paths key.
by Zebediah Figura (@zfigura) March 14, 2024
by Zebediah Figura (@zfigura) March 14, 2024
March 14, 2024
3
3
[PATCH 0/2] MR5303: oleaut32: Return success from GetSizeMax if not dirty.
by Daniel Lehman (@dlehman25) March 14, 2024
by Daniel Lehman (@dlehman25) March 14, 2024
March 14, 2024
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